1 #ifndef GAME_MWWORLD_ACTIONAPPLY_H
2 #define GAME_MWWORLD_ACTIONAPPLY_H
33 int skillIndex,
int usageType);
std::string mId
Definition: actionapply.hpp:13
virtual void executeImp(const Ptr &actor)
Definition: actionapply.cpp:18
Abstract base for actions.
Definition: action.hpp:11
ActionApply(const Ptr &object, const std::string &id)
Definition: actionapply.cpp:14
Definition: actionapply.hpp:11
int mSkillIndex
Definition: actionapply.hpp:25
Definition: actionapply.hpp:22
virtual void executeImp(const Ptr &actor)
Definition: actionapply.cpp:33
int mUsageType
Definition: actionapply.hpp:26
std::string mId
Definition: actionapply.hpp:24
ActionApplyWithSkill(const Ptr &object, const std::string &id, int skillIndex, int usageType)
Definition: actionapply.cpp:28
Pointer to a LiveCellRef.
Definition: ptr.hpp:19