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actorutil.hpp
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1 #ifndef OPENMW_MWMECHANICS_ACTORUTIL_H
2 #define OPENMW_MWMECHANICS_ACTORUTIL_H
3 
4 #include "../mwworld/ptr.hpp"
5 
6 namespace MWMechanics
7 {
9  bool isPlayerInCombat();
10 }
11 
12 #endif
bool isPlayerInCombat()
Definition: actorutil.cpp:15
MWWorld::Ptr getPlayer()
Definition: actorutil.cpp:10
Pointer to a LiveCellRef.
Definition: ptr.hpp:19