1 #ifndef OPENMW_MWMECHANICS_ACTORUTIL_H 
    2 #define OPENMW_MWMECHANICS_ACTORUTIL_H 
    4 #include "../mwworld/ptr.hpp" 
bool isPlayerInCombat()
Definition: actorutil.cpp:15
MWWorld::Ptr getPlayer()
Definition: actorutil.cpp:10
Pointer to a LiveCellRef. 
Definition: ptr.hpp:19