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int | anonymous_namespace{aicombataction.cpp}::getRangeTypes (const ESM::EffectList &effects) |
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float | anonymous_namespace{aicombataction.cpp}::suggestCombatRange (int rangeTypes) |
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int | anonymous_namespace{aicombataction.cpp}::numEffectsToCure (const MWWorld::Ptr &actor, int effectFilter=-1) |
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float | MWMechanics::ratePotion (const MWWorld::Ptr &item, const MWWorld::Ptr &actor) |
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float | MWMechanics::rateWeapon (const MWWorld::Ptr &item, const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, int type, float arrowRating, float boltRating) |
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float | MWMechanics::rateSpell (const ESM::Spell *spell, const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy) |
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float | MWMechanics::rateMagicItem (const MWWorld::Ptr &ptr, const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy) |
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float | MWMechanics::rateEffect (const ESM::ENAMstruct &effect, const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy) |
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float | MWMechanics::rateEffects (const ESM::EffectList &list, const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy) |
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boost::shared_ptr< Action > | MWMechanics::prepareNextAction (const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy) |
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float | MWMechanics::getDistanceMinusHalfExtents (const MWWorld::Ptr &actor1, const MWWorld::Ptr &actor2, bool minusZDist) |
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float | MWMechanics::getMaxAttackDistance (const MWWorld::Ptr &actor) |
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bool | MWMechanics::canFight (const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy) |
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float | MWMechanics::vanillaRateSpell (const ESM::Spell *spell, const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy) |
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float | MWMechanics::vanillaRateWeaponAndAmmo (const MWWorld::Ptr &weapon, const MWWorld::Ptr &ammo, const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy) |
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float | MWMechanics::vanillaRateFlee (const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy) |
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bool | MWMechanics::makeFleeDecision (const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, float antiFleeRating) |
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