OpenMW
|
#include <map>
#include <vector>
#include <string>
#include <components/esm/defs.hpp>
#include <components/esm/activespells.hpp>
#include "../mwworld/timestamp.hpp"
#include "magiceffects.hpp"
Go to the source code of this file.
Classes | |
class | MWMechanics::ActiveSpells |
Lasting spell effects. More... | |
struct | MWMechanics::ActiveSpells::ActiveSpellParams |
Namespaces | |
MWMechanics | |
Game mechanics and NPC-AI. | |