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activespells.hpp File Reference
#include <map>
#include <vector>
#include <string>
#include <components/esm/defs.hpp>
#include <components/esm/activespells.hpp>
#include "../mwworld/timestamp.hpp"
#include "magiceffects.hpp"
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Classes

class  MWMechanics::ActiveSpells
 Lasting spell effects. More...
 
struct  MWMechanics::ActiveSpells::ActiveSpellParams
 

Namespaces

 MWMechanics
 Game mechanics and NPC-AI.