OpenMW
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#include "bulletnifloader.hpp"
#include <cstdio>
#include <vector>
#include <list>
#include <stdexcept>
#include <BulletCollision/CollisionShapes/btBoxShape.h>
#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
#include <BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h>
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
#include <components/misc/stringops.hpp>
#include <components/nif/node.hpp>
#include <components/nif/data.hpp>
#include <components/nif/property.hpp>
#include <components/nif/controller.hpp>
#include <components/nif/extra.hpp>
Namespaces | |
anonymous_namespace{bulletnifloader.cpp} | |
NifBullet | |
Functions | |
osg::Matrixf | anonymous_namespace{bulletnifloader.cpp}::getWorldTransform (const Nif::Node *node) |
btVector3 | anonymous_namespace{bulletnifloader.cpp}::getbtVector (const osg::Vec3f &v) |