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OpenMW
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#include "bulletnifloader.hpp"#include <cstdio>#include <vector>#include <list>#include <stdexcept>#include <BulletCollision/CollisionShapes/btBoxShape.h>#include <BulletCollision/CollisionShapes/btTriangleMesh.h>#include <BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h>#include <BulletCollision/CollisionShapes/btCompoundShape.h>#include <components/misc/stringops.hpp>#include <components/nif/node.hpp>#include <components/nif/data.hpp>#include <components/nif/property.hpp>#include <components/nif/controller.hpp>#include <components/nif/extra.hpp>Namespaces | |
| anonymous_namespace{bulletnifloader.cpp} | |
| NifBullet | |
Functions | |
| osg::Matrixf | anonymous_namespace{bulletnifloader.cpp}::getWorldTransform (const Nif::Node *node) |
| btVector3 | anonymous_namespace{bulletnifloader.cpp}::getbtVector (const osg::Vec3f &v) |
1.8.6