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OpenMW
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This is the complete list of members for MWMechanics::Actors, including all inherited members.
| Actors() | MWMechanics::Actors | |
| addActor(const MWWorld::Ptr &ptr, bool updateImmediately=false) | MWMechanics::Actors | |
| adjustMagicEffects(const MWWorld::Ptr &creature) | MWMechanics::Actors | private |
| begin() | MWMechanics::Actors | inline |
| calculateCreatureStatModifiers(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | private |
| calculateDynamicStats(const MWWorld::Ptr &ptr) | MWMechanics::Actors | private |
| calculateNpcStatModifiers(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | private |
| calculateRestoration(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | private |
| checkAnimationPlaying(const MWWorld::Ptr &ptr, const std::string &groupName) | MWMechanics::Actors | |
| cleanupSummonedCreature(CreatureStats &casterStats, int creatureActorId) | MWMechanics::Actors | |
| clear() | MWMechanics::Actors | |
| countDeaths(const std::string &id) const | MWMechanics::Actors | |
| dropActors(const MWWorld::CellStore *cellStore, const MWWorld::Ptr &ignore) | MWMechanics::Actors | |
| end() | MWMechanics::Actors | inline |
| engageCombat(const MWWorld::Ptr &actor1, const MWWorld::Ptr &actor2, bool againstPlayer) | MWMechanics::Actors | |
| fastForwardAi() | MWMechanics::Actors | |
| forceStateUpdate(const MWWorld::Ptr &ptr) | MWMechanics::Actors | |
| getActorsFighting(const MWWorld::Ptr &actor) | MWMechanics::Actors | |
| getActorsFollowing(const MWWorld::Ptr &actor) | MWMechanics::Actors | |
| getActorsFollowing(const MWWorld::Ptr &actor, std::set< MWWorld::Ptr > &out) | MWMechanics::Actors | |
| getActorsFollowingIndices(const MWWorld::Ptr &actor) | MWMechanics::Actors | |
| getActorsSidingWith(const MWWorld::Ptr &actor) | MWMechanics::Actors | |
| getActorsSidingWith(const MWWorld::Ptr &actor, std::set< MWWorld::Ptr > &out) | MWMechanics::Actors | |
| getEnemiesNearby(const MWWorld::Ptr &actor) | MWMechanics::Actors | |
| getHoursToRest(const MWWorld::Ptr &ptr) const | MWMechanics::Actors | |
| getObjectsInRange(const osg::Vec3f &position, float radius, std::vector< MWWorld::Ptr > &out) | MWMechanics::Actors | |
| isReadyToBlock(const MWWorld::Ptr &ptr) const | MWMechanics::Actors | |
| killDeadActors() | MWMechanics::Actors | private |
| mActors | MWMechanics::Actors | private |
| mDeathCount | MWMechanics::Actors | private |
| persistAnimationStates() | MWMechanics::Actors | |
| playAnimationGroup(const MWWorld::Ptr &ptr, const std::string &groupName, int mode, int number, bool persist=false) | MWMechanics::Actors | |
| PtrActorMap typedef | MWMechanics::Actors | |
| purgeSpellEffects(int casterActorId) | MWMechanics::Actors | private |
| readRecord(ESM::ESMReader &reader, uint32_t type) | MWMechanics::Actors | |
| removeActor(const MWWorld::Ptr &ptr) | MWMechanics::Actors | |
| rest(bool sleep) | MWMechanics::Actors | |
| restoreDynamicStats(const MWWorld::Ptr &actor, bool sleep) | MWMechanics::Actors | |
| skipAnimation(const MWWorld::Ptr &ptr) | MWMechanics::Actors | |
| update(float duration, bool paused) | MWMechanics::Actors | |
| updateActor(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr) | MWMechanics::Actors | |
| updateActor(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | |
| updateCrimePersuit(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | private |
| updateDrowning(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | private |
| updateEquippedLight(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | private |
| updateHeadTracking(const MWWorld::Ptr &actor, const MWWorld::Ptr &targetActor, MWWorld::Ptr &headTrackTarget, float &sqrHeadTrackDistance) | MWMechanics::Actors | |
| updateMagicEffects(const MWWorld::Ptr &ptr) | MWMechanics::Actors | |
| updateNpc(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | private |
| write(ESM::ESMWriter &writer, Loading::Listener &listener) const | MWMechanics::Actors | |
| ~Actors() | MWMechanics::Actors |
1.8.6