OpenMW
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This is the complete list of members for MWMechanics::Actors, including all inherited members.
Actors() | MWMechanics::Actors | |
addActor(const MWWorld::Ptr &ptr, bool updateImmediately=false) | MWMechanics::Actors | |
adjustMagicEffects(const MWWorld::Ptr &creature) | MWMechanics::Actors | private |
begin() | MWMechanics::Actors | inline |
calculateCreatureStatModifiers(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | private |
calculateDynamicStats(const MWWorld::Ptr &ptr) | MWMechanics::Actors | private |
calculateNpcStatModifiers(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | private |
calculateRestoration(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | private |
checkAnimationPlaying(const MWWorld::Ptr &ptr, const std::string &groupName) | MWMechanics::Actors | |
cleanupSummonedCreature(CreatureStats &casterStats, int creatureActorId) | MWMechanics::Actors | |
clear() | MWMechanics::Actors | |
countDeaths(const std::string &id) const | MWMechanics::Actors | |
dropActors(const MWWorld::CellStore *cellStore, const MWWorld::Ptr &ignore) | MWMechanics::Actors | |
end() | MWMechanics::Actors | inline |
engageCombat(const MWWorld::Ptr &actor1, const MWWorld::Ptr &actor2, bool againstPlayer) | MWMechanics::Actors | |
fastForwardAi() | MWMechanics::Actors | |
forceStateUpdate(const MWWorld::Ptr &ptr) | MWMechanics::Actors | |
getActorsFighting(const MWWorld::Ptr &actor) | MWMechanics::Actors | |
getActorsFollowing(const MWWorld::Ptr &actor) | MWMechanics::Actors | |
getActorsFollowing(const MWWorld::Ptr &actor, std::set< MWWorld::Ptr > &out) | MWMechanics::Actors | |
getActorsFollowingIndices(const MWWorld::Ptr &actor) | MWMechanics::Actors | |
getActorsSidingWith(const MWWorld::Ptr &actor) | MWMechanics::Actors | |
getActorsSidingWith(const MWWorld::Ptr &actor, std::set< MWWorld::Ptr > &out) | MWMechanics::Actors | |
getEnemiesNearby(const MWWorld::Ptr &actor) | MWMechanics::Actors | |
getHoursToRest(const MWWorld::Ptr &ptr) const | MWMechanics::Actors | |
getObjectsInRange(const osg::Vec3f &position, float radius, std::vector< MWWorld::Ptr > &out) | MWMechanics::Actors | |
isReadyToBlock(const MWWorld::Ptr &ptr) const | MWMechanics::Actors | |
killDeadActors() | MWMechanics::Actors | private |
mActors | MWMechanics::Actors | private |
mDeathCount | MWMechanics::Actors | private |
persistAnimationStates() | MWMechanics::Actors | |
playAnimationGroup(const MWWorld::Ptr &ptr, const std::string &groupName, int mode, int number, bool persist=false) | MWMechanics::Actors | |
PtrActorMap typedef | MWMechanics::Actors | |
purgeSpellEffects(int casterActorId) | MWMechanics::Actors | private |
readRecord(ESM::ESMReader &reader, uint32_t type) | MWMechanics::Actors | |
removeActor(const MWWorld::Ptr &ptr) | MWMechanics::Actors | |
rest(bool sleep) | MWMechanics::Actors | |
restoreDynamicStats(const MWWorld::Ptr &actor, bool sleep) | MWMechanics::Actors | |
skipAnimation(const MWWorld::Ptr &ptr) | MWMechanics::Actors | |
update(float duration, bool paused) | MWMechanics::Actors | |
updateActor(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr) | MWMechanics::Actors | |
updateActor(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | |
updateCrimePersuit(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | private |
updateDrowning(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | private |
updateEquippedLight(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | private |
updateHeadTracking(const MWWorld::Ptr &actor, const MWWorld::Ptr &targetActor, MWWorld::Ptr &headTrackTarget, float &sqrHeadTrackDistance) | MWMechanics::Actors | |
updateMagicEffects(const MWWorld::Ptr &ptr) | MWMechanics::Actors | |
updateNpc(const MWWorld::Ptr &ptr, float duration) | MWMechanics::Actors | private |
write(ESM::ESMWriter &writer, Loading::Listener &listener) const | MWMechanics::Actors | |
~Actors() | MWMechanics::Actors |