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MWMechanics::AiFollow Member List

This is the complete list of members for MWMechanics::AiFollow, including all inherited members.

AiFollow(const std::string &ActorId, float duration, float X, float Y, float Z)MWMechanics::AiFollow
AiFollow(const std::string &ActorId, const std::string &CellId, float duration, float X, float Y, float Z)MWMechanics::AiFollow
AiFollow(const std::string &ActorId, bool commanded=false)MWMechanics::AiFollow
AiFollow(const ESM::AiSequence::AiFollow *follow)MWMechanics::AiFollow
AiPackage()MWMechanics::AiPackage
canCancel() const MWMechanics::AiPackagevirtual
checkWayIsClearForActor(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint, const MWWorld::Ptr &actor)MWMechanics::AiPackageprotected
clone() const MWMechanics::AiFollowvirtual
doesPathNeedRecalc(const ESM::Pathgrid::Point &newDest, const MWWorld::CellStore *currentCell)MWMechanics::AiPackageprotectedvirtual
evadeObstacles(const MWWorld::Ptr &actor, float duration, const ESM::Position &pos)MWMechanics::AiPackageprotected
execute(const MWWorld::Ptr &actor, CharacterController &characterController, AiState &state, float duration)MWMechanics::AiFollowvirtual
fastForward(const MWWorld::Ptr &actor, AiState &state)MWMechanics::AiFollowvirtual
followTargetThroughDoors() const MWMechanics::AiFollowinlinevirtual
getFollowedActor()MWMechanics::AiFollow
getFollowIndex() const MWMechanics::AiFollow
getPriority() const MWMechanics::AiPackageinlinevirtual
getRepeat() const MWMechanics::AiPackagevirtual
getTarget() const MWMechanics::AiFollowvirtual
getTypeId() const MWMechanics::AiFollowvirtual
isCommanded() const MWMechanics::AiFollow
isReachableRotatingOnTheRun(const MWWorld::Ptr &actor, const ESM::Pathgrid::Point &dest)MWMechanics::AiPackagestatic
isTargetMagicallyHidden(const MWWorld::Ptr &target)MWMechanics::AiPackage
mActiveMWMechanics::AiFollowprivate
mActorIdMWMechanics::AiFollowmutableprivate
mActorRefIdMWMechanics::AiFollowprivate
mAlwaysFollowMWMechanics::AiFollowprivate
mCellIdMWMechanics::AiFollowprivate
mCommandedMWMechanics::AiFollowprivate
mDurationMWMechanics::AiFollowprivate
mFollowIndexMWMechanics::AiFollowprivate
mFollowIndexCounterMWMechanics::AiFollowprivatestatic
mIsShortcuttingMWMechanics::AiPackageprotected
mLastActorPosMWMechanics::AiPackageprotected
mObstacleCheckMWMechanics::AiPackageprotected
mPathFinderMWMechanics::AiPackageprotected
mRemainingDurationMWMechanics::AiFollowprivate
mRotateOnTheRunChecksMWMechanics::AiPackageprotected
mShortcutFailPosMWMechanics::AiPackageprotected
mShortcutProhibitedMWMechanics::AiPackageprotected
mTimerMWMechanics::AiPackageprotected
mXMWMechanics::AiFollowprivate
mYMWMechanics::AiFollowprivate
mZMWMechanics::AiFollowprivate
pathTo(const MWWorld::Ptr &actor, const ESM::Pathgrid::Point &dest, float duration, float destTolerance=0.0f)MWMechanics::AiPackageprotected
reset()MWMechanics::AiPackage
shortcutPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint, const MWWorld::Ptr &actor, bool *destInLOS)MWMechanics::AiPackageprotected
shouldCancelPreviousAi() const MWMechanics::AiFollowinlinevirtual
sideWithTarget() const MWMechanics::AiFollowinlinevirtual
TypeId enum nameMWMechanics::AiPackage
TypeIdActivate enum valueMWMechanics::AiPackage
TypeIdAvoidDoor enum valueMWMechanics::AiPackage
TypeIdCombat enum valueMWMechanics::AiPackage
TypeIdEscort enum valueMWMechanics::AiPackage
TypeIdFace enum valueMWMechanics::AiPackage
TypeIdFollow enum valueMWMechanics::AiPackage
TypeIdNone enum valueMWMechanics::AiPackage
TypeIdPursue enum valueMWMechanics::AiPackage
TypeIdTravel enum valueMWMechanics::AiPackage
TypeIdWander enum valueMWMechanics::AiPackage
writeState(ESM::AiSequence::AiSequence &sequence) const MWMechanics::AiFollowvirtual
~AiPackage()MWMechanics::AiPackagevirtual