actorAttacked(const MWWorld::Ptr &victim, const MWWorld::Ptr &attacker) | MWMechanics::MechanicsManager | virtual |
actorKilled(const MWWorld::Ptr &victim, const MWWorld::Ptr &attacker) | MWMechanics::MechanicsManager | virtual |
add(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
advanceTime(float duration) | MWMechanics::MechanicsManager | virtual |
applyWerewolfAcrobatics(const MWWorld::Ptr &actor) | MWMechanics::MechanicsManager | virtual |
awarenessCheck(const MWWorld::Ptr &ptr, const MWWorld::Ptr &observer) | MWMechanics::MechanicsManager | virtual |
buildPlayer() | MWMechanics::MechanicsManager | |
checkAnimationPlaying(const MWWorld::Ptr &ptr, const std::string &groupName) | MWMechanics::MechanicsManager | virtual |
cleanupSummonedCreature(const MWWorld::Ptr &caster, int creatureActorId) | MWMechanics::MechanicsManager | virtual |
clear() | MWMechanics::MechanicsManager | virtual |
commitCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg=0, bool victimAware=false) | MWMechanics::MechanicsManager | virtual |
confiscateStolenItems(const MWWorld::Ptr &player, const MWWorld::Ptr &targetContainer) | MWMechanics::MechanicsManager | virtual |
countDeaths(const std::string &id) const | MWMechanics::MechanicsManager | virtual |
countSavedGameRecords() const | MWMechanics::MechanicsManager | virtual |
drop(const MWWorld::CellStore *cellStore) | MWMechanics::MechanicsManager | virtual |
forceStateUpdate(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
getActorsFighting(const MWWorld::Ptr &actor) | MWMechanics::MechanicsManager | virtual |
getActorsFollowing(const MWWorld::Ptr &actor) | MWMechanics::MechanicsManager | virtual |
getActorsFollowing(const MWWorld::Ptr &actor, std::set< MWWorld::Ptr > &out) | MWMechanics::MechanicsManager | virtual |
getActorsFollowingIndices(const MWWorld::Ptr &actor) | MWMechanics::MechanicsManager | virtual |
getActorsInRange(const osg::Vec3f &position, float radius, std::vector< MWWorld::Ptr > &objects) | MWMechanics::MechanicsManager | virtual |
getActorsSidingWith(const MWWorld::Ptr &actor) | MWMechanics::MechanicsManager | virtual |
getActorsSidingWith(const MWWorld::Ptr &actor, std::set< MWWorld::Ptr > &out) | MWMechanics::MechanicsManager | virtual |
getBarterOffer(const MWWorld::Ptr &ptr, int basePrice, bool buying) | MWMechanics::MechanicsManager | virtual |
getDerivedDisposition(const MWWorld::Ptr &ptr, bool addTemporaryDispositionChange=true) | MWMechanics::MechanicsManager | virtual |
getEnemiesNearby(const MWWorld::Ptr &actor) | MWMechanics::MechanicsManager | virtual |
getHoursToRest() const | MWMechanics::MechanicsManager | virtual |
getObjectsInRange(const osg::Vec3f &position, float radius, std::vector< MWWorld::Ptr > &objects) | MWMechanics::MechanicsManager | virtual |
getPersuasionDispositionChange(const MWWorld::Ptr &npc, PersuasionType type, bool &success, float &tempChange, float &permChange) | MWMechanics::MechanicsManager | virtual |
getStolenItemOwners(const std::string &itemid) | MWMechanics::MechanicsManager | virtual |
isAggressive(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target) | MWMechanics::MechanicsManager | virtual |
isAIActive() | MWMechanics::MechanicsManager | virtual |
isAllowedToUse(const MWWorld::Ptr &ptr, const MWWorld::CellRef &cellref, MWWorld::Ptr &victim) | MWMechanics::MechanicsManager | virtual |
isItemStolenFrom(const std::string &itemid, const std::string &ownerid) | MWMechanics::MechanicsManager | virtual |
isReadyToBlock(const MWWorld::Ptr &ptr) const | MWMechanics::MechanicsManager | virtual |
itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, const MWWorld::Ptr &container, int count) | MWMechanics::MechanicsManager | virtual |
keepPlayerAlive() | MWMechanics::MechanicsManager | virtual |
mActors | MWMechanics::MechanicsManager | private |
mAI | MWMechanics::MechanicsManager | private |
mClassSelected | MWMechanics::MechanicsManager | private |
MechanicsManager() | MWMechanics::MechanicsManager | |
mObjects | MWMechanics::MechanicsManager | private |
mRaceSelected | MWMechanics::MechanicsManager | private |
mStolenItems | MWMechanics::MechanicsManager | private |
mUpdatePlayer | MWMechanics::MechanicsManager | private |
mWatched | MWMechanics::MechanicsManager | private |
mWatchedAttributes | MWMechanics::MechanicsManager | private |
mWatchedFatigue | MWMechanics::MechanicsManager | private |
mWatchedHealth | MWMechanics::MechanicsManager | private |
mWatchedMagicka | MWMechanics::MechanicsManager | private |
mWatchedSkills | MWMechanics::MechanicsManager | private |
mWatchedStatsEmpty | MWMechanics::MechanicsManager | private |
mWatchedTimeToStartDrowning | MWMechanics::MechanicsManager | private |
objectOpened(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item) | MWMechanics::MechanicsManager | virtual |
OffenseType enum name | MWBase::MechanicsManager | |
OT_Assault enum value | MWBase::MechanicsManager | |
OT_Murder enum value | MWBase::MechanicsManager | |
OT_Pickpocket enum value | MWBase::MechanicsManager | |
OT_SleepingInOwnedBed enum value | MWBase::MechanicsManager | |
OT_Theft enum value | MWBase::MechanicsManager | |
OT_Trespassing enum value | MWBase::MechanicsManager | |
Owner typedef | MWMechanics::MechanicsManager | private |
OwnerMap typedef | MWMechanics::MechanicsManager | private |
persistAnimationStates() | MWMechanics::MechanicsManager | virtual |
PersuasionType enum name | MWBase::MechanicsManager | |
playAnimationGroup(const MWWorld::Ptr &ptr, const std::string &groupName, int mode, int number, bool persist=false) | MWMechanics::MechanicsManager | virtual |
playerLoaded() | MWMechanics::MechanicsManager | virtual |
PT_Admire enum value | MWBase::MechanicsManager | |
PT_Bribe10 enum value | MWBase::MechanicsManager | |
PT_Bribe100 enum value | MWBase::MechanicsManager | |
PT_Bribe1000 enum value | MWBase::MechanicsManager | |
PT_Intimidate enum value | MWBase::MechanicsManager | |
PT_Taunt enum value | MWBase::MechanicsManager | |
readRecord(ESM::ESMReader &reader, uint32_t type) | MWMechanics::MechanicsManager | virtual |
remove(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
reportCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg=0) | MWMechanics::MechanicsManager | private |
rest(bool sleep) | MWMechanics::MechanicsManager | virtual |
setPlayerBirthsign(const std::string &id) | MWMechanics::MechanicsManager | virtual |
setPlayerClass(const std::string &id) | MWMechanics::MechanicsManager | virtual |
setPlayerClass(const ESM::Class &class_) | MWMechanics::MechanicsManager | virtual |
setPlayerName(const std::string &name) | MWMechanics::MechanicsManager | virtual |
setPlayerRace(const std::string &id, bool male, const std::string &head, const std::string &hair) | MWMechanics::MechanicsManager | virtual |
setWerewolf(const MWWorld::Ptr &actor, bool werewolf) | MWMechanics::MechanicsManager | virtual |
skipAnimation(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
sleepInBed(const MWWorld::Ptr &ptr, const MWWorld::Ptr &bed) | MWMechanics::MechanicsManager | virtual |
startCombat(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target) | MWMechanics::MechanicsManager | virtual |
StolenItemsMap typedef | MWMechanics::MechanicsManager | private |
toggleAI() | MWMechanics::MechanicsManager | virtual |
update(float duration, bool paused) | MWMechanics::MechanicsManager | virtual |
updateCell(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
updateMagicEffects(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
watchActor(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
write(ESM::ESMWriter &writer, Loading::Listener &listener) const | MWMechanics::MechanicsManager | virtual |
~MechanicsManager() | MWBase::MechanicsManager | inlinevirtual |