addToFallHeight(float height) | MWMechanics::CreatureStats | |
addWerewolfKill() | MWMechanics::NpcStats | |
AI_Alarm enum value | MWMechanics::CreatureStats | |
AI_Fight enum value | MWMechanics::CreatureStats | |
AI_Flee enum value | MWMechanics::CreatureStats | |
AI_Hello enum value | MWMechanics::CreatureStats | |
AiSetting enum name | MWMechanics::CreatureStats | |
cleanup() | MWMechanics::CreatureStats | static |
clearExpelled(const std::string &factionID) | MWMechanics::NpcStats | |
clearHasBeenMurdered() | MWMechanics::CreatureStats | |
clearHasDied() | MWMechanics::CreatureStats | |
CreatureStats() | MWMechanics::CreatureStats | |
expell(const std::string &factionID) | MWMechanics::NpcStats | |
Flag enum name | MWMechanics::CreatureStats | |
Flag_ForceJump enum value | MWMechanics::CreatureStats | |
Flag_ForceMoveJump enum value | MWMechanics::CreatureStats | |
Flag_ForceRun enum value | MWMechanics::CreatureStats | |
Flag_ForceSneak enum value | MWMechanics::CreatureStats | |
Flag_Run enum value | MWMechanics::CreatureStats | |
Flag_Sneak enum value | MWMechanics::CreatureStats | |
flagAsUsed(const std::string &id) | MWMechanics::NpcStats | |
friendlyHit() | MWMechanics::CreatureStats | |
getActiveSpells() const | MWMechanics::CreatureStats | |
getActiveSpells() | MWMechanics::CreatureStats | |
getActorId() | MWMechanics::CreatureStats | |
getAiSequence() const | MWMechanics::CreatureStats | |
getAiSequence() | MWMechanics::CreatureStats | |
getAiSetting(AiSetting index) const | MWMechanics::CreatureStats | |
getAttacked() const | MWMechanics::CreatureStats | |
getAttackingOrSpell() const | MWMechanics::CreatureStats | |
getAttribute(int index) const | MWMechanics::CreatureStats | |
getBaseDisposition() const | MWMechanics::NpcStats | |
getBlock() const | MWMechanics::CreatureStats | |
getBounty() const | MWMechanics::NpcStats | |
getCrimeId() const | MWMechanics::NpcStats | |
getDeathAnimation() const | MWMechanics::CreatureStats | |
getDrawState() const | MWMechanics::CreatureStats | |
getDynamic(int index) const | MWMechanics::CreatureStats | |
getEvasion() const | MWMechanics::CreatureStats | |
getExpelled() const | MWMechanics::NpcStats | inline |
getExpelled(const std::string &factionID) const | MWMechanics::NpcStats | |
getFactionRanks() const | MWMechanics::NpcStats | |
getFactionReputation(const std::string &faction) const | MWMechanics::NpcStats | |
getFatigue() const | MWMechanics::CreatureStats | |
getFatigueTerm() const | MWMechanics::CreatureStats | |
getFriendlyHits() const | MWMechanics::CreatureStats | |
getGoldPool() const | MWMechanics::CreatureStats | |
getHealth() const | MWMechanics::CreatureStats | |
getHitRecovery() const | MWMechanics::CreatureStats | |
getKnockedDown() const | MWMechanics::CreatureStats | |
getKnockedDownOneFrame() const | MWMechanics::CreatureStats | |
getKnockedDownOverOneFrame() const | MWMechanics::CreatureStats | |
getLastHitAttemptObject() const | MWMechanics::CreatureStats | |
getLastHitObject() const | MWMechanics::CreatureStats | |
getLastRestockTime() const | MWMechanics::CreatureStats | |
getLevel() const | MWMechanics::CreatureStats | |
getLevelProgress() const | MWMechanics::NpcStats | |
getLevelupAttributeMultiplier(int attribute) const | MWMechanics::NpcStats | |
getMagicEffects() const | MWMechanics::CreatureStats | |
getMagicEffects() | MWMechanics::CreatureStats | |
getMagicka() const | MWMechanics::CreatureStats | |
getMovementFlag(Flag flag) const | MWMechanics::CreatureStats | |
getReputation() const | MWMechanics::NpcStats | |
getSkill(int index) const | MWMechanics::NpcStats | |
getSkill(int index) | MWMechanics::NpcStats | |
getSkillIncreasesForSpecialization(int spec) const | MWMechanics::NpcStats | |
getSkillProgressRequirement(int skillIndex, const ESM::Class &class_) const | MWMechanics::NpcStats | |
getSpells() const | MWMechanics::CreatureStats | |
getSpells() | MWMechanics::CreatureStats | |
getStance(Stance flag) const | MWMechanics::CreatureStats | |
getSummonedCreatureGraveyard() | MWMechanics::CreatureStats | |
getSummonedCreatureMap() | MWMechanics::CreatureStats | |
getTimeOfDeath() const | MWMechanics::CreatureStats | |
getTimeToStartDrowning() const | MWMechanics::NpcStats | |
getWerewolfKills() const | MWMechanics::NpcStats | |
hasBeenMurdered() const | MWMechanics::CreatureStats | |
hasBeenUsed(const std::string &id) const | MWMechanics::NpcStats | |
hasBlightDisease() const | MWMechanics::CreatureStats | |
hasCommonDisease() const | MWMechanics::CreatureStats | |
hasDied() const | MWMechanics::CreatureStats | |
hasSkillsForRank(const std::string &factionId, int rank) const | MWMechanics::NpcStats | |
hasTalkedToPlayer() const | MWMechanics::CreatureStats | |
increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress) | MWMechanics::NpcStats | |
isAlarmed() const | MWMechanics::CreatureStats | |
isDead() const | MWMechanics::CreatureStats | |
isDeathAnimationFinished() const | MWMechanics::CreatureStats | |
isInFaction(const std::string &faction) const | MWMechanics::NpcStats | |
isParalyzed() const | MWMechanics::CreatureStats | |
isWerewolf() const | MWMechanics::NpcStats | |
joinFaction(const std::string &faction) | MWMechanics::NpcStats | |
land() | MWMechanics::CreatureStats | |
levelUp() | MWMechanics::NpcStats | |
lowerRank(const std::string &faction) | MWMechanics::NpcStats | |
matchesActorId(int id) const | MWMechanics::CreatureStats | |
mBoundItems | MWMechanics::CreatureStats | |
mBounty | MWMechanics::NpcStats | private |
mCrimeId | MWMechanics::NpcStats | private |
mDisposition | MWMechanics::NpcStats | private |
mExpelled | MWMechanics::NpcStats | private |
mFactionRank | MWMechanics::NpcStats | private |
mFactionReputation | MWMechanics::NpcStats | private |
mIsWerewolf | MWMechanics::NpcStats | private |
mLevel | MWMechanics::CreatureStats | protected |
mLevelProgress | MWMechanics::NpcStats | private |
modifyMagicEffects(const MagicEffects &effects) | MWMechanics::CreatureStats | |
mReputation | MWMechanics::NpcStats | private |
mSkill | MWMechanics::NpcStats | private |
mSkillIncreases | MWMechanics::NpcStats | private |
mSpecIncreases | MWMechanics::NpcStats | private |
mTimeToStartDrowning | MWMechanics::NpcStats | private |
mUsedIds | MWMechanics::NpcStats | private |
mWerewolfKills | MWMechanics::NpcStats | private |
needToRecalcDynamicStats() | MWMechanics::CreatureStats | |
notifyDied() | MWMechanics::CreatureStats | |
notifyMurder() | MWMechanics::CreatureStats | |
NpcStats() | MWMechanics::NpcStats | |
raiseRank(const std::string &faction) | MWMechanics::NpcStats | |
readActorIdCounter(ESM::ESMReader &esm) | MWMechanics::CreatureStats | static |
readState(const ESM::NpcStats &state) | MWMechanics::NpcStats | |
MWMechanics::CreatureStats::readState(const ESM::CreatureStats &state) | MWMechanics::CreatureStats | |
resurrect() | MWMechanics::CreatureStats | |
setAiSetting(AiSetting index, Stat< int > value) | MWMechanics::CreatureStats | |
setAiSetting(AiSetting index, int base) | MWMechanics::CreatureStats | |
setAlarmed(bool alarmed) | MWMechanics::CreatureStats | |
setAttacked(bool attacked) | MWMechanics::CreatureStats | |
setAttackingOrSpell(bool attackingOrSpell) | MWMechanics::CreatureStats | |
setAttribute(int index, const AttributeValue &value) | MWMechanics::CreatureStats | |
setAttribute(int index, int base) | MWMechanics::CreatureStats | |
setBaseDisposition(int disposition) | MWMechanics::NpcStats | |
setBlock(bool value) | MWMechanics::CreatureStats | |
setBounty(int bounty) | MWMechanics::NpcStats | |
setCrimeId(int id) | MWMechanics::NpcStats | |
setDeathAnimation(signed char index) | MWMechanics::CreatureStats | |
setDeathAnimationFinished(bool finished) | MWMechanics::CreatureStats | |
setDrawState(DrawState_ state) | MWMechanics::CreatureStats | |
setDynamic(int index, const DynamicStat< float > &value) | MWMechanics::CreatureStats | |
setFactionReputation(const std::string &faction, int value) | MWMechanics::NpcStats | |
setFatigue(const DynamicStat< float > &value) | MWMechanics::CreatureStats | |
setGoldPool(int pool) | MWMechanics::CreatureStats | |
setHealth(const DynamicStat< float > &value) | MWMechanics::CreatureStats | |
setHitRecovery(bool value) | MWMechanics::CreatureStats | |
setKnockedDown(bool value) | MWMechanics::CreatureStats | |
setKnockedDownOneFrame(bool value) | MWMechanics::CreatureStats | |
setKnockedDownOverOneFrame(bool value) | MWMechanics::CreatureStats | |
setLastHitAttemptObject(const std::string &objectid) | MWMechanics::CreatureStats | |
setLastHitObject(const std::string &objectid) | MWMechanics::CreatureStats | |
setLastRestockTime(MWWorld::TimeStamp tradeTime) | MWMechanics::CreatureStats | |
setLevel(int level) | MWMechanics::CreatureStats | |
setMagicka(const DynamicStat< float > &value) | MWMechanics::CreatureStats | |
setMovementFlag(Flag flag, bool state) | MWMechanics::CreatureStats | |
setNeedRecalcDynamicStats(bool val) | MWMechanics::CreatureStats | |
setReputation(int reputation) | MWMechanics::NpcStats | |
setSkill(int index, const SkillValue &value) | MWMechanics::NpcStats | |
setTimeToStartDrowning(float time) | MWMechanics::NpcStats | |
setWerewolf(bool set) | MWMechanics::NpcStats | |
Stance enum name | MWMechanics::CreatureStats | |
Stance_Run enum value | MWMechanics::CreatureStats | |
Stance_Sneak enum value | MWMechanics::CreatureStats | |
SummonKey typedef | MWMechanics::CreatureStats | |
talkedToPlayer() | MWMechanics::CreatureStats | |
updateHealth() | MWMechanics::NpcStats | |
useSkill(int skillIndex, const ESM::Class &class_, int usageType=-1, float extraFactor=1.f) | MWMechanics::NpcStats | |
writeActorIdCounter(ESM::ESMWriter &esm) | MWMechanics::CreatureStats | static |
writeState(ESM::NpcStats &state) const | MWMechanics::NpcStats | |
MWMechanics::CreatureStats::writeState(ESM::CreatureStats &state) const | MWMechanics::CreatureStats | |