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SceneUtil::Skeleton Member List

This is the complete list of members for SceneUtil::Skeleton, including all inherited members.

BoneCache typedefSceneUtil::Skeletonprivate
childInserted(unsigned int)SceneUtil::Skeletonvirtual
childRemoved(unsigned int, unsigned int)SceneUtil::Skeletonvirtual
getActive() const SceneUtil::Skeleton
mActiveSceneUtil::Skeletonprivate
markDirty()SceneUtil::Skeleton
mBoneCacheSceneUtil::Skeletonprivate
mBoneCacheInitSceneUtil::Skeletonprivate
mLastFrameNumberSceneUtil::Skeletonprivate
mNeedToUpdateBoneMatricesSceneUtil::Skeletonprivate
mRootBoneSceneUtil::Skeletonprivate
mTraversedEvenFrameSceneUtil::Skeletonprivate
mTraversedOddFrameSceneUtil::Skeletonprivate
setActive(bool active)SceneUtil::Skeleton
Skeleton()SceneUtil::Skeleton
Skeleton(const Skeleton &copy, const osg::CopyOp &copyop)SceneUtil::Skeleton
traverse(osg::NodeVisitor &nv)SceneUtil::Skeleton