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aisequence.hpp File Reference
#include <vector>
#include <string>
#include "defs.hpp"
#include "util.hpp"
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Classes

struct  ESM::AiSequence::AiPackage
 
struct  ESM::AiSequence::AiWanderData
 
struct  ESM::AiSequence::AiWanderDuration
 
struct  ESM::AiSequence::AiTravelData
 
struct  ESM::AiSequence::AiEscortData
 
struct  ESM::AiSequence::AiWander
 
struct  ESM::AiSequence::AiTravel
 
struct  ESM::AiSequence::AiEscort
 
struct  ESM::AiSequence::AiFollow
 
struct  ESM::AiSequence::AiActivate
 
struct  ESM::AiSequence::AiCombat
 
struct  ESM::AiSequence::AiPursue
 
struct  ESM::AiSequence::AiPackageContainer
 
struct  ESM::AiSequence::AiSequence
 

Namespaces

 ESM
 ESM/ESP records.
 
 ESM::AiSequence
 

Enumerations

enum  ESM::AiSequence::AiPackages {
  ESM::AiSequence::Ai_Wander = ESM::FourCC<'W','A','N','D'>::value, ESM::AiSequence::Ai_Travel = ESM::FourCC<'T','R','A','V'>::value, ESM::AiSequence::Ai_Escort = ESM::FourCC<'E','S','C','O'>::value, ESM::AiSequence::Ai_Follow = ESM::FourCC<'F','O','L','L'>::value,
  ESM::AiSequence::Ai_Activate = ESM::FourCC<'A','C','T','I'>::value, ESM::AiSequence::Ai_Combat = ESM::FourCC<'C','O','M','B'>::value, ESM::AiSequence::Ai_Pursue = ESM::FourCC<'P','U','R','S'>::value
}