1 #ifndef GAME_MWBASE_INPUTMANAGER_H
2 #define GAME_MWBASE_INPUTMANAGER_H
37 virtual void clear() = 0;
43 virtual void update(
float dt,
bool disableControls,
bool disableEvents=
false) = 0;
Definition: esmreader.hpp:21
Definition: loadinglistener.hpp:8
Definition: esmwriter.hpp:17