OpenMW
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#include "lightcontroller.hpp"
#include <cmath>
#include <osg/NodeVisitor>
#include <components/sceneutil/lightmanager.hpp>
#include <components/misc/rng.hpp>
Namespaces | |
anonymous_namespace{lightcontroller.cpp} | |
SceneUtil | |
Functions | |
float | anonymous_namespace{lightcontroller.cpp}::pulseAmplitude (float time) |
float | anonymous_namespace{lightcontroller.cpp}::flickerAmplitude (float time) |
float | anonymous_namespace{lightcontroller.cpp}::flickerFrequency (float phase) |