1 #ifndef GAME_SOUND_LOUDNESS_H
2 #define GAME_SOUND_LOUDNESS_H
void analyzeLoudness(const std::vector< char > &data)
Definition: loudness.cpp:11
SampleType
Definition: sound_decoder.hpp:14
Sound_Loudness(float samplesPerSecond, int sampleRate, ChannelConfig chans, SampleType type)
Definition: loudness.hpp:30
std::vector< float > mSamples
Definition: loudness.hpp:19
std::deque< char > mQueue
Definition: loudness.hpp:21
int mSampleRate
Definition: loudness.hpp:14
ChannelConfig mChannelConfig
Definition: loudness.hpp:15
SampleType mSampleType
Definition: loudness.hpp:16
float getLoudnessAtTime(float sec) const
Definition: loudness.cpp:61
float mSamplesPerSec
Definition: loudness.hpp:13
Definition: loudness.hpp:12
ChannelConfig
Definition: sound_decoder.hpp:21