OpenMW
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#include "nifloader.hpp"
#include <osg/Matrixf>
#include <osg/MatrixTransform>
#include <osg/Geometry>
#include <osg/Array>
#include <osg/LOD>
#include <osg/TexGen>
#include <osg/ValueObject>
#include <components/misc/stringops.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/imagemanager.hpp>
#include <osgAnimation/MorphGeometry>
#include <osgParticle/ParticleSystem>
#include <osgParticle/ParticleSystemUpdater>
#include <osgParticle/ConstantRateCounter>
#include <osgParticle/Shooter>
#include <osgParticle/BoxPlacer>
#include <osgParticle/ModularProgram>
#include <osg/BlendFunc>
#include <osg/AlphaFunc>
#include <osg/Depth>
#include <osg/PolygonMode>
#include <osg/FrontFace>
#include <osg/Stencil>
#include <osg/Material>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include <osg/TexEnvCombine>
#include <components/nif/node.hpp>
#include <components/nif/effect.hpp>
#include <components/sceneutil/skeleton.hpp>
#include <components/sceneutil/riggeometry.hpp>
#include "particle.hpp"
#include "userdata.hpp"
Namespaces | |
anonymous_namespace{nifloader.cpp} | |
NifOsg | |
Functions | |
void | anonymous_namespace{nifloader.cpp}::getAllNiNodes (const Nif::Node *node, std::vector< int > &outIndices) |
void | anonymous_namespace{nifloader.cpp}::collectDrawableProperties (const Nif::Node *nifNode, std::vector< const Nif::Property * > &out) |
void | anonymous_namespace{nifloader.cpp}::extractTextKeys (const Nif::NiTextKeyExtraData *tk, NifOsg::TextKeyMap &textkeys) |