1 #ifndef GAME_RENDER_CELL_H
2 #define GAME_RENDER_CELL_H
15 virtual void show() = 0;
19 virtual void hide() = 0;
25 virtual void enable (
const std::string& handle) = 0;
28 virtual void disable (
const std::string& handle) = 0;
31 virtual void deleteObject (
const std::string& handle) = 0;
virtual void enable(const std::string &handle)=0
Make the reference with the given handle visible.
virtual void deleteObject(const std::string &handle)=0
Remove the reference with the given handle permanently from the scene.
virtual void show()=0
Make the cell visible. Load the cell if necessary.
virtual void disable(const std::string &handle)=0
Make the reference with the given handle invisible.
virtual ~CellRender()
Definition: cell.hpp:12
virtual void destroy()=0
Destroy all rendering objects connected with this cell.