1 #ifndef OPENMW_COMPONENTS_POSITIONATTITUDE_TRANSFORM_H
2 #define OPENMW_COMPONENTS_POSITIONATTITUDE_TRANSFORM_H
4 #include <osg/Transform>
17 Transform(pat,copyop),
25 inline
void setPosition(const osg::Vec3f& pos) {
_position = pos; dirtyBound(); }
33 inline void setScale(
const osg::Vec3f& scale) {
_scale = scale; dirtyBound(); }