OpenMW
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#include "shadermanager.hpp"
#include <fstream>
#include <iostream>
#include <algorithm>
#include <osg/Program>
#include <boost/lexical_cast.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/fstream.hpp>
#include <boost/algorithm/string.hpp>
#include <OpenThreads/ScopedLock>
Namespaces | |
Shader | |
Functions | |
bool | Shader::parseIncludes (boost::filesystem::path shaderPath, std::string &source) |
bool | Shader::parseDefines (std::string &source, const ShaderManager::DefineMap &defines) |