OpenMW
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#include <osg/Group>
#include <memory>
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Classes | |
class | SceneUtil::Bone |
Defines a Bone hierarchy, used for updating of skeleton-space bone matrices. More... | |
class | SceneUtil::Skeleton |
Handles the bone matrices for any number of child RigGeometries. More... | |
Namespaces | |
SceneUtil | |