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ESM::Skill::SkillEnum | MWMechanics::spellSchoolToSkill (int school) |
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bool | MWMechanics::isSummoningEffect (int effectId) |
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float | MWMechanics::getSpellSuccessChance (const ESM::Spell *spell, const MWWorld::Ptr &actor, int *effectiveSchool, bool cap) |
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float | MWMechanics::getSpellSuccessChance (const std::string &spellId, const MWWorld::Ptr &actor, int *effectiveSchool, bool cap) |
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int | MWMechanics::getSpellSchool (const std::string &spellId, const MWWorld::Ptr &actor) |
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int | MWMechanics::getSpellSchool (const ESM::Spell *spell, const MWWorld::Ptr &actor) |
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bool | MWMechanics::spellIncreasesSkill (const ESM::Spell *spell) |
| Get whether or not the given spell contributes to skill progress. More...
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bool | MWMechanics::spellIncreasesSkill (const std::string &spellId) |
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float | MWMechanics::getEffectResistanceAttribute (short effectId, const MagicEffects *actorEffects) |
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float | MWMechanics::getEffectResistance (short effectId, const MWWorld::Ptr &actor, const MWWorld::Ptr &caster, const ESM::Spell *spell, const MagicEffects *effects) |
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float | MWMechanics::getEffectMultiplier (short effectId, const MWWorld::Ptr &actor, const MWWorld::Ptr &caster, const ESM::Spell *spell, const MagicEffects *effects) |
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bool | MWMechanics::checkEffectTarget (int effectId, const MWWorld::Ptr &target, const MWWorld::Ptr &caster, bool castByPlayer) |
| Check if the given effect can be applied to the target. If castByPlayer, emits a message box on failure. More...
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int | MWMechanics::getEffectiveEnchantmentCastCost (float castCost, const MWWorld::Ptr &actor) |
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bool | MWMechanics::effectTick (CreatureStats &creatureStats, const MWWorld::Ptr &actor, const EffectKey &effectKey, float magnitude) |
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