OpenMW
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#include <algorithm>
#include <limits>
Go to the source code of this file.
Classes | |
struct | ESM::StatState< T > |
class | MWMechanics::Stat< T > |
class | MWMechanics::DynamicStat< T > |
class | MWMechanics::AttributeValue |
class | MWMechanics::SkillValue |
Namespaces | |
ESM | |
ESM/ESP records. | |
MWMechanics | |
Game mechanics and NPC-AI. | |
Functions | |
template<typename T > | |
bool | MWMechanics::operator== (const Stat< T > &left, const Stat< T > &right) |
template<typename T > | |
bool | MWMechanics::operator!= (const Stat< T > &left, const Stat< T > &right) |
template<typename T > | |
bool | MWMechanics::operator== (const DynamicStat< T > &left, const DynamicStat< T > &right) |
template<typename T > | |
bool | MWMechanics::operator!= (const DynamicStat< T > &left, const DynamicStat< T > &right) |
bool | MWMechanics::operator== (const AttributeValue &left, const AttributeValue &right) |
bool | MWMechanics::operator!= (const AttributeValue &left, const AttributeValue &right) |
bool | MWMechanics::operator== (const SkillValue &left, const SkillValue &right) |
bool | MWMechanics::operator!= (const SkillValue &left, const SkillValue &right) |