1 #ifndef MWGUI_TRAININGWINDOW_H
2 #define MWGUI_TRAININGWINDOW_H
Definition: waitdialog.hpp:11
void onFrame(float dt)
Definition: trainingwindow.cpp:201
MyGUI::Button * mCancelButton
Definition: trainingwindow.hpp:35
Definition: trainingwindow.hpp:12
void onTrainingFinished()
Definition: trainingwindow.cpp:196
virtual void onReferenceUnavailable()
called when reference has become unavailable
Definition: trainingwindow.cpp:120
void onCancelButtonClicked(MyGUI::Widget *sender)
Definition: trainingwindow.cpp:125
MyGUI::Widget * mTrainingOptions
Definition: trainingwindow.hpp:34
void startTraining(MWWorld::Ptr actor)
Definition: trainingwindow.cpp:68
WaitDialogProgressBar mProgressBar
Definition: trainingwindow.hpp:40
void onTrainingProgressChanged(int cur, int total)
Definition: trainingwindow.cpp:191
MyGUI::TextBox * mPlayerGold
Definition: trainingwindow.hpp:36
virtual void exit()
Gracefully exits the window.
Definition: trainingwindow.cpp:63
Definition: windowbase.hpp:16
TimeAdvancer mTimeAdvancer
Definition: trainingwindow.hpp:41
void onTrainingSelected(MyGUI::Widget *sender)
Definition: trainingwindow.cpp:130
this class is intended for GUI interfaces that access an MW-Reference for example dialogue window acc...
Definition: referenceinterface.hpp:12
virtual void open()
Notify that window has been made visible.
Definition: trainingwindow.cpp:58
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
Definition: timeadvancer.hpp:8
TrainingWindow()
Definition: trainingwindow.cpp:41
float mFadeTimeRemaining
Definition: trainingwindow.hpp:38