1 #ifndef GAME_MWMECHANICS_AITRAVEL_H
2 #define GAME_MWMECHANICS_AITRAVEL_H
virtual void fastForward(const MWWorld::Ptr &actor, AiState &state)
Simulates the passing of time.
Definition: aitravel.cpp:70
float mZ
Definition: aitravel.hpp:40
Definition: aisequence.hpp:80
virtual int getTypeId() const
Definition: aitravel.cpp:65
Base class for AI packages.
Definition: aipackage.hpp:32
Definition: character.hpp:145
virtual bool execute(const MWWorld::Ptr &actor, CharacterController &characterController, AiState &state, float duration)
Definition: aitravel.cpp:47
AiTravel(float x, float y, float z)
Default constructor.
Definition: aitravel.cpp:31
Definition: aisequence.hpp:148
Causes the AI to travel to the specified point.
Definition: aitravel.hpp:19
float mX
Definition: aitravel.hpp:38
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
void writeState(ESM::AiSequence::AiSequence &sequence) const
Definition: aitravel.cpp:80
float mY
Definition: aitravel.hpp:39
virtual AiTravel * clone() const
Clones the package.
Definition: aitravel.cpp:42