1 #ifndef OPENMW_ESM_ANIMATIONSTATE_H
2 #define OPENMW_ESM_ANIMATIONSTATE_H
Definition: esmreader.hpp:21
void load(ESMReader &esm)
Definition: animationstate.cpp:13
Definition: animationstate.hpp:14
bool empty() const
Definition: animationstate.cpp:8
Definition: esmwriter.hpp:17
ScriptedAnimation()
Definition: animationstate.hpp:18
float mTime
Definition: animationstate.hpp:22
bool mAbsolute
Definition: animationstate.hpp:23
ScriptedAnimations mScriptedAnims
Definition: animationstate.hpp:28
std::vector< ScriptedAnimation > ScriptedAnimations
Definition: animationstate.hpp:27
Definition: animationstate.hpp:16
std::string mGroup
Definition: animationstate.hpp:21
uint64_t mLoopCount
Definition: animationstate.hpp:24
void save(ESMWriter &esm) const
Definition: animationstate.cpp:41