OpenMW
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#include "attach.hpp"
#include <stdexcept>
#include <iostream>
#include <osg/NodeVisitor>
#include <osg/Group>
#include <osg/FrontFace>
#include <osg/PositionAttitudeTransform>
#include <osg/MatrixTransform>
#include <components/misc/stringops.hpp>
#include <components/sceneutil/skeleton.hpp>
#include "visitor.hpp"
Classes | |
class | SceneUtil::CopyRigVisitor |
Namespaces | |
SceneUtil | |
Functions | |
osg::ref_ptr< osg::Node > | SceneUtil::attach (osg::ref_ptr< osg::Node > toAttach, osg::Node *master, const std::string &filter, const std::string &attachNode) |