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attach.hpp
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1 #ifndef OPENMW_COMPONENTS_SCENEUTIL_ATTACH_H
2 #define OPENMW_COMPONENTS_SCENEUTIL_ATTACH_H
3 
4 #include <string>
5 
6 #include <osg/ref_ptr>
7 
8 namespace osg
9 {
10  class Node;
11 }
12 
13 namespace SceneUtil
14 {
15 
21  osg::ref_ptr<osg::Node> attach(osg::ref_ptr<osg::Node> toAttach, osg::Node* master, const std::string& filter, const std::string& attachNode);
22 
23 }
24 
25 #endif
osg::ref_ptr< osg::Node > attach(osg::ref_ptr< osg::Node > toAttach, osg::Node *master, const std::string &filter, const std::string &attachNode)
Definition: attach.cpp:66