OpenMW
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#include "bulletdebugdraw.hpp"
#include <iostream>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include <osg/Geometry>
#include <osg/Group>
#include "vismask.hpp"
Namespaces | |
anonymous_namespace{bulletdebugdraw.cpp} | |
MWRender | |
Rendering. | |
Functions | |
osg::Vec3f | anonymous_namespace{bulletdebugdraw.cpp}::toOsg (const btVector3 &vec) |