OpenMW
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Rendering. More...
Classes | |
class | ActorAnimation |
class | GlowUpdater |
class | ResetAccumRootCallback |
class | FindLowestUnusedTexUnitVisitor |
class | EffectAnimationTime |
class | PartHolder |
Detaches the node from its parent when the object goes out of scope. More... | |
class | Animation |
class | ObjectAnimation |
class | DebugDrawer |
class | Camera |
Camera control. More... | |
class | CellRender |
class | DrawOnceCallback |
class | UpdateCameraCallback |
class | CharacterPreview |
class | InventoryPreview |
class | RaceSelectionPreview |
class | CreatureAnimation |
class | CreatureWeaponAnimation |
class | EffectManager |
struct | Box |
class | GlobalMap |
class | LocalMap |
Local map rendering. More... | |
class | HeadAnimationTime |
class | NeckController |
class | DepthClearCallback |
A RenderBin callback to clear the depth buffer before rendering. More... | |
class | OverrideFieldOfViewCallback |
class | NpcAnimation |
class | PtrHolder |
class | Objects |
class | Pathgrid |
class | RenderingInterface |
class | StateUpdater |
class | PreloadCommonAssetsWorkItem |
class | NotifyDrawCompletedCallback |
class | RenderingManager |
struct | Emitter |
class | RippleSimulation |
class | RotateController |
class | AtmosphereUpdater |
class | AtmosphereNightUpdater |
class | CloudUpdater |
class | CameraRelativeTransform |
class | ModVertexAlphaVisitor |
class | UnderwaterSwitchCallback |
Hides the node subgraph if the eye point is below water. More... | |
class | CelestialBody |
A base class for the sun and moons. More... | |
class | Sun |
class | Moon |
class | RainShooter |
class | AlphaFader |
class | RainFader |
struct | WeatherResult |
struct | MoonState |
class | SkyManager |
The SkyManager handles rendering of the sky domes, celestial bodies as well as other objects that need to be rendered relative to the camera (e.g. weather particle effects) More... | |
class | TerrainStorage |
Connects the ESM Store used in OpenMW with the ESMTerrain storage. More... | |
class | TextureOverrideVisitor |
class | NoTraverseCallback |
class | ClipCullNode |
Allows to cull and clip meshes that are below a plane. Useful for reflection & refraction camera effects. Also handles flipping of the plane when the eye point goes below it. To use, simply create the scene as subgraph of this node, then do setPlane(const osg::Plane& plane);. More... | |
class | FudgeCallback |
class | Refraction |
class | Reflection |
class | DepthClampCallback |
DepthClampCallback enables GL_DEPTH_CLAMP for the current draw, if supported. More... | |
class | Water |
Water rendering. More... | |
class | WeaponAnimationTime |
class | WeaponAnimation |
Handles attach & release of projectiles for ranged weapons. More... | |
Typedefs | |
typedef boost::shared_ptr < PartHolder > | PartHolderPtr |
typedef std::map< std::pair < std::string, int > , std::vector< const ESM::BodyPart * > > | RaceMapping |
Enumerations | |
enum | RenderBins { RenderBin_Sky = -1, RenderBin_Default = 0, RenderBin_Water = 9, RenderBin_DepthSorted = 10, RenderBin_OcclusionQuery = 11, RenderBin_FirstPerson = 12, RenderBin_SunGlare = 13 } |
Defines the render bin numbers used in the OpenMW scene graph. The bin with the lowest number is rendered first. More... | |
enum | RenderMode { Render_CollisionDebug, Render_Wireframe, Render_Pathgrid, Render_BoundingBoxes, Render_Water, Render_Scene } |
enum | VisMask { Mask_UpdateVisitor = 0x1, Mask_Effect = (1<<1), Mask_Debug = (1<<2), Mask_Actor = (1<<3), Mask_Player = (1<<4), Mask_Sky = (1<<5), Mask_Water = (1<<6), Mask_SimpleWater = (1<<7), Mask_Terrain = (1<<8), Mask_FirstPerson = (1<<9), Mask_Sun = (1<<10), Mask_WeatherParticles = (1<<11), Mask_Scene = (1<<12), Mask_GUI = (1<<13), Mask_ParticleSystem = (1<<14), Mask_RenderToTexture = (1<<15), Mask_Lighting = (1<<16) } |
Functions | |
static NpcAnimation::PartBoneMap | createPartListMap () |
RenderingManager::RayResult | getIntersectionResult (osgUtil::LineSegmentIntersector *intersector) |
osg::ref_ptr < osgUtil::IntersectionVisitor > | createIntersectionVisitor (osgUtil::Intersector *intersector, bool ignorePlayer, bool ignoreActors) |
void | overrideFirstRootTexture (const std::string &texture, Resource::ResourceSystem *resourceSystem, osg::ref_ptr< osg::Node > node) |
void | overrideTexture (const std::string &texture, Resource::ResourceSystem *resourceSystem, osg::ref_ptr< osg::Node > node) |
osg::ref_ptr< osg::Image > | readPngImage (const std::string &file) |
Variables | |
static RaceMapping | sRaceMapping |
Rendering.
typedef boost::shared_ptr<PartHolder> MWRender::PartHolderPtr |
typedef std::map< std::pair<std::string,int>,std::vector<const ESM::BodyPart*> > MWRender::RaceMapping |
enum MWRender::RenderBins |
enum MWRender::RenderMode |
enum MWRender::VisMask |
Node masks used for controlling visibility of game objects.
osg::ref_ptr<osgUtil::IntersectionVisitor> MWRender::createIntersectionVisitor | ( | osgUtil::Intersector * | intersector, |
bool | ignorePlayer, | ||
bool | ignoreActors | ||
) |
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RenderingManager::RayResult MWRender::getIntersectionResult | ( | osgUtil::LineSegmentIntersector * | intersector | ) |
void MWRender::overrideFirstRootTexture | ( | const std::string & | texture, |
Resource::ResourceSystem * | resourceSystem, | ||
osg::ref_ptr< osg::Node > | node | ||
) |
void MWRender::overrideTexture | ( | const std::string & | texture, |
Resource::ResourceSystem * | resourceSystem, | ||
osg::ref_ptr< osg::Node > | node | ||
) |
osg::ref_ptr<osg::Image> MWRender::readPngImage | ( | const std::string & | file | ) |
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static |