OpenMW
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#include <map>
#include <osg/Object>
#include <osg/ref_ptr>
#include <osg/Vec3f>
#include <BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h>
Go to the source code of this file.
Classes | |
class | Resource::BulletShape |
class | Resource::BulletShapeInstance |
struct | Resource::TriangleMeshShape |
Namespaces | |
Resource | |