OpenMW
|
Classes | |
class | BulletShape |
class | BulletShapeInstance |
struct | TriangleMeshShape |
struct | GetTriangleFunctor |
class | NodeToShapeVisitor |
Creates a BulletShape out of a Node hierarchy. More... | |
class | BulletShapeManager |
class | ImageManager |
Handles loading/caching of Images. More... | |
class | KeyframeManager |
Managing of keyframe resources. More... | |
class | MultiObjectCache |
Cache for "non reusable" objects. More... | |
class | NifFileHolder |
class | NifFileManager |
Handles caching of NIFFiles. More... | |
class | ObjectCache |
class | ResourceManager |
Base class for managers that require a virtual file system and object cache. More... | |
class | ResourceSystem |
Wrapper class that constructs and provides access to the most commonly used resource subsystems. More... | |
class | SetFilterSettingsControllerVisitor |
Set texture filtering settings on textures contained in a FlipController. More... | |
class | SetFilterSettingsVisitor |
Set texture filtering settings on textures contained in StateSets. More... | |
class | ImageReadCallback |
Callback to read image files from the VFS. More... | |
class | SceneManager |
Handles loading and caching of scenes, e.g. .nif files or .osg files. More... | |
Functions | |
bool | checkSupported (osg::Image *image, const std::string &filename) |
std::string | getFileExtension (const std::string &file) |
osg::ref_ptr< osg::Node > | load (Files::IStreamPtr file, const std::string &normalizedFilename, Resource::ImageManager *imageManager, Resource::NifFileManager *nifFileManager) |
bool Resource::checkSupported | ( | osg::Image * | image, |
const std::string & | filename | ||
) |
std::string Resource::getFileExtension | ( | const std::string & | file | ) |
osg::ref_ptr<osg::Node> Resource::load | ( | Files::IStreamPtr | file, |
const std::string & | normalizedFilename, | ||
Resource::ImageManager * | imageManager, | ||
Resource::NifFileManager * | nifFileManager | ||
) |