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Classes | Functions
Resource Namespace Reference

Classes

class  BulletShape
 
class  BulletShapeInstance
 
struct  TriangleMeshShape
 
struct  GetTriangleFunctor
 
class  NodeToShapeVisitor
 Creates a BulletShape out of a Node hierarchy. More...
 
class  BulletShapeManager
 
class  ImageManager
 Handles loading/caching of Images. More...
 
class  KeyframeManager
 Managing of keyframe resources. More...
 
class  MultiObjectCache
 Cache for "non reusable" objects. More...
 
class  NifFileHolder
 
class  NifFileManager
 Handles caching of NIFFiles. More...
 
class  ObjectCache
 
class  ResourceManager
 Base class for managers that require a virtual file system and object cache. More...
 
class  ResourceSystem
 Wrapper class that constructs and provides access to the most commonly used resource subsystems. More...
 
class  SetFilterSettingsControllerVisitor
 Set texture filtering settings on textures contained in a FlipController. More...
 
class  SetFilterSettingsVisitor
 Set texture filtering settings on textures contained in StateSets. More...
 
class  ImageReadCallback
 Callback to read image files from the VFS. More...
 
class  SceneManager
 Handles loading and caching of scenes, e.g. .nif files or .osg files. More...
 

Functions

bool checkSupported (osg::Image *image, const std::string &filename)
 
std::string getFileExtension (const std::string &file)
 
osg::ref_ptr< osg::Node > load (Files::IStreamPtr file, const std::string &normalizedFilename, Resource::ImageManager *imageManager, Resource::NifFileManager *nifFileManager)
 

Function Documentation

bool Resource::checkSupported ( osg::Image *  image,
const std::string &  filename 
)

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std::string Resource::getFileExtension ( const std::string &  file)

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osg::ref_ptr<osg::Node> Resource::load ( Files::IStreamPtr  file,
const std::string &  normalizedFilename,
Resource::ImageManager imageManager,
Resource::NifFileManager nifFileManager 
)

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