#include <cameracontroller.hpp>
CSVRender::FreeCameraController::FreeCameraController |
( |
QWidget * |
parent | ) |
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void CSVRender::FreeCameraController::alternateFast |
( |
bool |
active | ) |
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privateslot |
void CSVRender::FreeCameraController::backward |
( |
bool |
active | ) |
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privateslot |
void CSVRender::FreeCameraController::fixUpAxis |
( |
const osg::Vec3d & |
up | ) |
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void CSVRender::FreeCameraController::forward |
( |
bool |
active | ) |
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privateslot |
double CSVRender::FreeCameraController::getLinearSpeed |
( |
| ) |
const |
double CSVRender::FreeCameraController::getRotationalSpeed |
( |
| ) |
const |
double CSVRender::FreeCameraController::getSpeedMultiplier |
( |
| ) |
const |
void CSVRender::FreeCameraController::handleMouseMoveEvent |
( |
int |
x, |
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int |
y |
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) |
| |
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virtual |
void CSVRender::FreeCameraController::handleMouseScrollEvent |
( |
int |
x | ) |
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virtual |
void CSVRender::FreeCameraController::left |
( |
bool |
active | ) |
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privateslot |
void CSVRender::FreeCameraController::naviPrimary |
( |
bool |
active | ) |
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privateslot |
void CSVRender::FreeCameraController::naviSecondary |
( |
bool |
active | ) |
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privateslot |
void CSVRender::FreeCameraController::pitch |
( |
double |
value | ) |
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private |
void CSVRender::FreeCameraController::right |
( |
bool |
active | ) |
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privateslot |
void CSVRender::FreeCameraController::roll |
( |
double |
value | ) |
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private |
void CSVRender::FreeCameraController::rollLeft |
( |
bool |
active | ) |
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privateslot |
void CSVRender::FreeCameraController::rollRight |
( |
bool |
active | ) |
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privateslot |
void CSVRender::FreeCameraController::setLinearSpeed |
( |
double |
value | ) |
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void CSVRender::FreeCameraController::setRotationalSpeed |
( |
double |
value | ) |
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void CSVRender::FreeCameraController::setSpeedMultiplier |
( |
double |
value | ) |
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void CSVRender::FreeCameraController::stabilize |
( |
| ) |
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private |
void CSVRender::FreeCameraController::swapSpeedMode |
( |
| ) |
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privateslot |
void CSVRender::FreeCameraController::translate |
( |
const osg::Vec3d & |
offset | ) |
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private |
void CSVRender::FreeCameraController::unfixUpAxis |
( |
| ) |
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void CSVRender::FreeCameraController::update |
( |
double |
dt | ) |
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virtual |
void CSVRender::FreeCameraController::yaw |
( |
double |
value | ) |
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private |
bool CSVRender::FreeCameraController::mBackward |
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private |
bool CSVRender::FreeCameraController::mFast |
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private |
bool CSVRender::FreeCameraController::mFastAlternate |
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private |
bool CSVRender::FreeCameraController::mForward |
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private |
bool CSVRender::FreeCameraController::mLeft |
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private |
double CSVRender::FreeCameraController::mLinSpeed |
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private |
bool CSVRender::FreeCameraController::mLockUpright |
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private |
bool CSVRender::FreeCameraController::mModified |
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private |
bool CSVRender::FreeCameraController::mNaviPrimary |
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private |
bool CSVRender::FreeCameraController::mNaviSecondary |
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private |
bool CSVRender::FreeCameraController::mRight |
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private |
bool CSVRender::FreeCameraController::mRollLeft |
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private |
bool CSVRender::FreeCameraController::mRollRight |
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private |
double CSVRender::FreeCameraController::mRotSpeed |
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private |
double CSVRender::FreeCameraController::mSpeedMult |
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private |
osg::Vec3d CSVRender::FreeCameraController::mUp |
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private |
The documentation for this class was generated from the following files: