#include <selectionmode.hpp>
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| SelectionMode (CSVWidget::SceneToolbar *parent, WorldspaceWidget &worldspaceWidget, unsigned int interactionMask) |
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| SceneToolMode (SceneToolbar *parent, const QString &toolTip) |
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virtual void | showPanel (const QPoint &position) |
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void | addButton (const std::string &icon, const std::string &id, const QString &tooltip="") |
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void | addButton (ModeButton *button, const std::string &id) |
| The ownership of button is transferred to *this. More...
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ModeButton * | getCurrent () |
| Will return a 0-pointer only if the mode does not have any buttons yet. More...
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std::string | getCurrentId () const |
| Must not be called if there aren't any buttons yet. More...
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void | setButton (const std::string &id) |
| Manually change the current mode. More...
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| SceneTool (SceneToolbar *parent, Type type=Type_TopMode) |
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virtual void | activate () |
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| PushButton (const QIcon &icon, Type type, const QString &tooltip="", QWidget *parent=0) |
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| PushButton (Type type, const QString &tooltip="", QWidget *parent=0) |
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bool | hasKeepOpen () const |
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QString | getBaseToolTip () const |
| Return tooltip used at construction (without any button-specific modifications) More...
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Type | getType () const |
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void CSVRender::SelectionMode::clearSelection |
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protectedvirtualslot |
bool CSVRender::SelectionMode::createContextMenu |
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QMenu * |
menu | ) |
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protectedvirtual |
void CSVRender::SelectionMode::invertSelection |
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protectedvirtualslot |
void CSVRender::SelectionMode::selectAll |
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protectedvirtualslot |
QAction* CSVRender::SelectionMode::mDeselectAll |
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private |
unsigned int CSVRender::SelectionMode::mInteractionMask |
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private |
QAction* CSVRender::SelectionMode::mInvertSelection |
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private |
QAction* CSVRender::SelectionMode::mSelectAll |
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private |
The documentation for this class was generated from the following files: