A button that applies its own state changes to other widgets, to do this you define it as part of a ButtonGroup.
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#include <sharedstatebutton.hpp>
A button that applies its own state changes to other widgets, to do this you define it as part of a ButtonGroup.
Gui::SharedStateButton::SharedStateButton |
( |
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bool Gui::SharedStateButton::_setState |
( |
const std::string & |
_value | ) |
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protected |
void Gui::SharedStateButton::baseUpdateEnable |
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protectedvirtual |
void Gui::SharedStateButton::createButtonGroup |
( |
ButtonGroup |
group | ) |
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static |
- Note
- The ButtonGroup connection will be destroyed when any widget in the group gets destroyed.
void Gui::SharedStateButton::onMouseButtonPressed |
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int |
_left, |
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int |
_top, |
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MyGUI::MouseButton |
_id |
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) |
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protectedvirtual |
void Gui::SharedStateButton::onMouseButtonReleased |
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int |
_left, |
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int |
_top, |
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MyGUI::MouseButton |
_id |
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) |
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protectedvirtual |
void Gui::SharedStateButton::onMouseLostFocus |
( |
MyGUI::Widget * |
_new | ) |
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protectedvirtual |
void Gui::SharedStateButton::onMouseSetFocus |
( |
MyGUI::Widget * |
_old | ) |
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protectedvirtual |
void Gui::SharedStateButton::setStateSelected |
( |
bool |
_value | ) |
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Set button selected state.
void Gui::SharedStateButton::shareStateWith |
( |
ButtonGroup |
shared | ) |
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void Gui::SharedStateButton::shutdownOverride |
( |
| ) |
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protectedvirtual |
void Gui::SharedStateButton::updateButtonState |
( |
| ) |
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protected |
bool Gui::SharedStateButton::mIsMouseFocus |
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private |
bool Gui::SharedStateButton::mIsMousePressed |
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private |
The documentation for this class was generated from the following files: