OpenMW
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Causes actor to walk to activatable object and activate it. More...
#include <aiactivate.hpp>
Public Member Functions | |
AiActivate (const std::string &objectId) | |
Constructor. More... | |
AiActivate (const ESM::AiSequence::AiActivate *activate) | |
virtual AiActivate * | clone () const |
Clones the package. More... | |
virtual bool | execute (const MWWorld::Ptr &actor, CharacterController &characterController, AiState &state, float duration) |
virtual int | getTypeId () const |
virtual void | writeState (ESM::AiSequence::AiSequence &sequence) const |
Public Member Functions inherited from MWMechanics::AiPackage | |
AiPackage () | |
Default constructor. More... | |
virtual | ~AiPackage () |
Default Deconstructor. More... | |
virtual unsigned int | getPriority () const |
Higher number is higher priority (0 being the lowest) More... | |
virtual void | fastForward (const MWWorld::Ptr &actor, AiState &state) |
Simulates the passing of time. More... | |
virtual MWWorld::Ptr | getTarget () const |
Get the target actor the AI is targeted at (not applicable to all AI packages, default return empty Ptr) More... | |
virtual bool | sideWithTarget () const |
Return true if having this AiPackage makes the actor side with the target in fights (default false) More... | |
virtual bool | followTargetThroughDoors () const |
Return true if the actor should follow the target through teleport doors (default false) More... | |
virtual bool | canCancel () const |
Can this Ai package be canceled? (default true) More... | |
virtual bool | shouldCancelPreviousAi () const |
Upon adding this Ai package, should the Ai Sequence attempt to cancel previous Ai packages (default true)? More... | |
virtual bool | getRepeat () const |
Return true if this package should repeat. Currently only used for Wander packages. More... | |
void | reset () |
Reset pathfinding state. More... | |
bool | isTargetMagicallyHidden (const MWWorld::Ptr &target) |
Private Attributes | |
std::string | mObjectId |
Additional Inherited Members | |
Public Types inherited from MWMechanics::AiPackage | |
enum | TypeId { TypeIdNone = -1, TypeIdWander = 0, TypeIdTravel = 1, TypeIdEscort = 2, TypeIdFollow = 3, TypeIdActivate = 4, TypeIdCombat = 5, TypeIdPursue = 6, TypeIdAvoidDoor = 7, TypeIdFace = 8 } |
Enumerates the various AITypes available. More... | |
Static Public Member Functions inherited from MWMechanics::AiPackage | |
static bool | isReachableRotatingOnTheRun (const MWWorld::Ptr &actor, const ESM::Pathgrid::Point &dest) |
Return if actor's rotation speed is sufficient to rotate to the destination pathpoint on the run. Otherwise actor should rotate while standing. More... | |
Protected Member Functions inherited from MWMechanics::AiPackage | |
bool | pathTo (const MWWorld::Ptr &actor, const ESM::Pathgrid::Point &dest, float duration, float destTolerance=0.0f) |
Handles path building and shortcutting with obstacles avoiding. More... | |
bool | shortcutPath (const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint, const MWWorld::Ptr &actor, bool *destInLOS) |
bool | checkWayIsClearForActor (const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint, const MWWorld::Ptr &actor) |
Check if the way to the destination is clear, taking into account actor speed. More... | |
virtual bool | doesPathNeedRecalc (const ESM::Pathgrid::Point &newDest, const MWWorld::CellStore *currentCell) |
void | evadeObstacles (const MWWorld::Ptr &actor, float duration, const ESM::Position &pos) |
Protected Attributes inherited from MWMechanics::AiPackage | |
PathFinder | mPathFinder |
ObstacleCheck | mObstacleCheck |
float | mTimer |
osg::Vec3f | mLastActorPos |
short | mRotateOnTheRunChecks |
bool | mIsShortcutting |
bool | mShortcutProhibited |
ESM::Pathgrid::Point | mShortcutFailPos |
Causes actor to walk to activatable object and activate it.
Will activate when close to object
MWMechanics::AiActivate::AiActivate | ( | const std::string & | objectId | ) |
Constructor.
objectId | Reference to object to activate |
MWMechanics::AiActivate::AiActivate | ( | const ESM::AiSequence::AiActivate * | activate | ) |
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Clones the package.
Implements MWMechanics::AiPackage.
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Updates and runs the package (Should run every frame)
Implements MWMechanics::AiPackage.
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Reimplemented from MWMechanics::AiPackage.
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private |