OpenMW
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This is the complete list of members for MWPhysics::MovementSolver, including all inherited members.
move(osg::Vec3f position, const MWWorld::Ptr &ptr, Actor *physicActor, const osg::Vec3f &movement, float time, bool isFlying, float waterlevel, float slowFall, const btCollisionWorld *collisionWorld, std::map< MWWorld::Ptr, MWWorld::Ptr > &standingCollisionTracker) | MWPhysics::MovementSolver | inlinestatic |
project(const osg::Vec3f &u, const osg::Vec3f &v) | MWPhysics::MovementSolver | inlineprivatestatic |
reflect(const osg::Vec3 &velocity, const osg::Vec3f &normal) | MWPhysics::MovementSolver | inlineprivatestatic |
slide(const osg::Vec3f &direction, const osg::Vec3f &planeNormal) | MWPhysics::MovementSolver | inlineprivatestatic |
traceDown(const MWWorld::Ptr &ptr, Actor *actor, btCollisionWorld *collisionWorld, float maxHeight) | MWPhysics::MovementSolver | inlinestatic |