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MWRender::GlowUpdater Member List

This is the complete list of members for MWRender::GlowUpdater, including all inherited members.

apply(osg::StateSet *stateset, osg::NodeVisitor *nv)MWRender::GlowUpdaterinlinevirtual
GlowUpdater(int texUnit, osg::Vec4f color, const std::vector< osg::ref_ptr< osg::Texture2D > > &textures, osg::Node *node, float duration, Resource::ResourceSystem *resourcesystem)MWRender::GlowUpdaterinline
isDone()MWRender::GlowUpdaterinline
isPermanentGlowUpdater()MWRender::GlowUpdaterinline
mColorMWRender::GlowUpdaterprivate
mColorChangedMWRender::GlowUpdaterprivate
mDoneMWRender::GlowUpdaterprivate
mDurationMWRender::GlowUpdaterprivate
mNodeMWRender::GlowUpdaterprivate
mOriginalColorMWRender::GlowUpdaterprivate
mOriginalDurationMWRender::GlowUpdaterprivate
mResourceSystemMWRender::GlowUpdaterprivate
mStartingTimeMWRender::GlowUpdaterprivate
mTexturesMWRender::GlowUpdaterprivate
mTexUnitMWRender::GlowUpdaterprivate
removeTexture(osg::StateSet *stateset)MWRender::GlowUpdaterinline
reset()SceneUtil::StateSetUpdaterprotected
setColor(osg::Vec4f color)MWRender::GlowUpdaterinline
setDefaults(osg::StateSet *stateset)MWRender::GlowUpdaterinlinevirtual
setDuration(float duration)MWRender::GlowUpdaterinline
StateSetUpdater()SceneUtil::StateSetUpdater
StateSetUpdater(const StateSetUpdater &copy, const osg::CopyOp &copyop)SceneUtil::StateSetUpdater