OpenMW
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
MWRender::LocalMap Member List

This is the complete list of members for MWRender::LocalMap, including all inherited members.

CameraVector typedefMWRender::LocalMapprivate
cleanupCameras()MWRender::LocalMap
clear()MWRender::LocalMap
createOrthographicCamera(float left, float top, float width, float height, const osg::Vec3d &upVector, float zmin, float zmax)MWRender::LocalMapprivate
getFogOfWarTexture(int x, int y)MWRender::LocalMap
getMapTexture(int x, int y)MWRender::LocalMap
getRoot()MWRender::LocalMap
interiorMapToWorldPosition(float nX, float nY, int x, int y)MWRender::LocalMap
isPositionExplored(float nX, float nY, int x, int y)MWRender::LocalMap
LocalMap(osg::Group *root)MWRender::LocalMap
mActiveCamerasMWRender::LocalMapprivate
mAngleMWRender::LocalMapprivate
markForRemoval(osg::Camera *cam)MWRender::LocalMap
mBoundsMWRender::LocalMapprivate
mCamerasPendingRemovalMWRender::LocalMapprivate
mCellDistanceMWRender::LocalMapprivate
mInteriorMWRender::LocalMapprivate
mMapResolutionMWRender::LocalMapprivate
mMapWorldSizeMWRender::LocalMapprivate
mRootMWRender::LocalMapprivate
mSceneRootMWRender::LocalMapprivate
mSegmentsMWRender::LocalMapprivate
removeCamera(osg::Camera *cam)MWRender::LocalMap
removeCell(MWWorld::CellStore *cell)MWRender::LocalMap
requestExteriorMap(const MWWorld::CellStore *cell)MWRender::LocalMapprivate
requestInteriorMap(const MWWorld::CellStore *cell)MWRender::LocalMapprivate
requestMap(std::set< const MWWorld::CellStore * > cells)MWRender::LocalMap
rotatePoint(const osg::Vec2f &point, const osg::Vec2f &center, const float angle)MWRender::LocalMapprivate
saveFogOfWar(MWWorld::CellStore *cell)MWRender::LocalMap
SegmentMap typedefMWRender::LocalMapprivate
setupRenderToTexture(osg::ref_ptr< osg::Camera > camera, int x, int y)MWRender::LocalMapprivate
sFogOfWarResolutionMWRender::LocalMapprivatestatic
updatePlayer(const osg::Vec3f &position, const osg::Quat &orientation, float &u, float &v, int &x, int &y, osg::Vec3f &direction)MWRender::LocalMap
worldToInteriorMapPosition(osg::Vec2f pos, float &nX, float &nY, int &x, int &y)MWRender::LocalMap
~LocalMap()MWRender::LocalMap