CameraVector typedef | MWRender::LocalMap | private |
cleanupCameras() | MWRender::LocalMap | |
clear() | MWRender::LocalMap | |
createOrthographicCamera(float left, float top, float width, float height, const osg::Vec3d &upVector, float zmin, float zmax) | MWRender::LocalMap | private |
getFogOfWarTexture(int x, int y) | MWRender::LocalMap | |
getMapTexture(int x, int y) | MWRender::LocalMap | |
getRoot() | MWRender::LocalMap | |
interiorMapToWorldPosition(float nX, float nY, int x, int y) | MWRender::LocalMap | |
isPositionExplored(float nX, float nY, int x, int y) | MWRender::LocalMap | |
LocalMap(osg::Group *root) | MWRender::LocalMap | |
mActiveCameras | MWRender::LocalMap | private |
mAngle | MWRender::LocalMap | private |
markForRemoval(osg::Camera *cam) | MWRender::LocalMap | |
mBounds | MWRender::LocalMap | private |
mCamerasPendingRemoval | MWRender::LocalMap | private |
mCellDistance | MWRender::LocalMap | private |
mInterior | MWRender::LocalMap | private |
mMapResolution | MWRender::LocalMap | private |
mMapWorldSize | MWRender::LocalMap | private |
mRoot | MWRender::LocalMap | private |
mSceneRoot | MWRender::LocalMap | private |
mSegments | MWRender::LocalMap | private |
removeCamera(osg::Camera *cam) | MWRender::LocalMap | |
removeCell(MWWorld::CellStore *cell) | MWRender::LocalMap | |
requestExteriorMap(const MWWorld::CellStore *cell) | MWRender::LocalMap | private |
requestInteriorMap(const MWWorld::CellStore *cell) | MWRender::LocalMap | private |
requestMap(std::set< const MWWorld::CellStore * > cells) | MWRender::LocalMap | |
rotatePoint(const osg::Vec2f &point, const osg::Vec2f ¢er, const float angle) | MWRender::LocalMap | private |
saveFogOfWar(MWWorld::CellStore *cell) | MWRender::LocalMap | |
SegmentMap typedef | MWRender::LocalMap | private |
setupRenderToTexture(osg::ref_ptr< osg::Camera > camera, int x, int y) | MWRender::LocalMap | private |
sFogOfWarResolution | MWRender::LocalMap | privatestatic |
updatePlayer(const osg::Vec3f &position, const osg::Quat &orientation, float &u, float &v, int &x, int &y, osg::Vec3f &direction) | MWRender::LocalMap | |
worldToInteriorMapPosition(osg::Vec2f pos, float &nX, float &nY, int &x, int &y) | MWRender::LocalMap | |
~LocalMap() | MWRender::LocalMap | |