OpenMW
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This is the complete list of members for MWRender::Objects, including all inherited members.
CellMap typedef | MWRender::Objects | private |
getAnimation(const MWWorld::Ptr &ptr) | MWRender::Objects | |
getAnimation(const MWWorld::ConstPtr &ptr) const | MWRender::Objects | |
insertBegin(const MWWorld::Ptr &ptr) | MWRender::Objects | private |
insertCreature(const MWWorld::Ptr &ptr, const std::string &model, bool weaponsShields) | MWRender::Objects | |
insertModel(const MWWorld::Ptr &ptr, const std::string &model, bool animated=false, bool allowLight=true) | MWRender::Objects | |
insertNPC(const MWWorld::Ptr &ptr) | MWRender::Objects | |
mCellSceneNodes | MWRender::Objects | private |
mObjects | MWRender::Objects | private |
mResourceSystem | MWRender::Objects | private |
mRootNode | MWRender::Objects | private |
mUnrefQueue | MWRender::Objects | private |
Objects(Resource::ResourceSystem *resourceSystem, osg::ref_ptr< osg::Group > rootNode, SceneUtil::UnrefQueue *unrefQueue) | MWRender::Objects | |
Objects(const Objects &) | MWRender::Objects | private |
operator=(const Objects &) | MWRender::Objects | private |
PtrAnimationMap typedef | MWRender::Objects | private |
removeCell(const MWWorld::CellStore *store) | MWRender::Objects | |
removeObject(const MWWorld::Ptr &ptr) | MWRender::Objects | |
updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &cur) | MWRender::Objects | |
~Objects() | MWRender::Objects |