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MWRender::TerrainStorage Member List

This is the complete list of members for MWRender::TerrainStorage, including all inherited members.

fillVertexBuffers(int lodLevel, float size, const osg::Vec2f &center, osg::ref_ptr< osg::Vec3Array > positions, osg::ref_ptr< osg::Vec3Array > normals, osg::ref_ptr< osg::Vec4Array > colours)ESMTerrain::Storagevirtual
getBlendmaps(float chunkSize, const osg::Vec2f &chunkCenter, bool pack, ImageVector &blendmaps, std::vector< Terrain::LayerInfo > &layerList)ESMTerrain::Storagevirtual
getBounds(float &minX, float &maxX, float &minY, float &maxY)MWRender::TerrainStoragevirtual
getCellVertices()ESMTerrain::Storagevirtual
getCellWorldSize()ESMTerrain::Storagevirtual
getDefaultLayer()ESMTerrain::Storagevirtual
getHeightAt(const osg::Vec3f &worldPos)ESMTerrain::Storagevirtual
getLand(int cellX, int cellY)MWRender::TerrainStorageprivatevirtual
getLandData(int cellX, int cellY, int flags)ESMTerrain::Storage
getLandTexture(int index, short plugin)MWRender::TerrainStorageprivatevirtual
getMinMaxHeights(float size, const osg::Vec2f &center, float &min, float &max)ESMTerrain::Storagevirtual
ImageVector typedefTerrain::Storage
Storage(const VFS::Manager *vfs, const std::string &normalMapPattern="", const std::string &normalHeightMapPattern="", bool autoUseNormalMaps=false, const std::string &specularMapPattern="", bool autoUseSpecularMaps=false)ESMTerrain::Storage
TerrainStorage(const VFS::Manager *vfs, const std::string &normalMapPattern="", const std::string &normalHeightMapPatteern="", bool autoUseNormalMaps=false, const std::string &specularMapPattern="", bool autoUseSpecularMaps=false)MWRender::TerrainStorage
~Storage()Terrain::Storageinlinevirtual