This is the complete list of members for MWRender::Water, including all inherited members.
addEmitter(const MWWorld::Ptr &ptr, float scale=1.f, float force=1.f) | MWRender::Water | |
CELL_SIZE | MWRender::Water | privatestatic |
changeCell(const MWWorld::CellStore *store) | MWRender::Water | |
clearRipples() | MWRender::Water | |
createShaderWaterStateSet(osg::Node *node, Reflection *reflection, Refraction *refraction) | MWRender::Water | private |
createSimpleWaterStateSet(osg::Node *node, float alpha) | MWRender::Water | private |
emitRipple(const osg::Vec3f &pos) | MWRender::Water | |
getSceneNodeCoordinates(int gridX, int gridY) | MWRender::Water | private |
isUnderwater(const osg::Vec3f &pos) const | MWRender::Water | |
listAssetsToPreload(std::vector< std::string > &textures) | MWRender::Water | |
mEnabled | MWRender::Water | private |
mFallback | MWRender::Water | private |
mIncrementalCompileOperation | MWRender::Water | private |
mParent | MWRender::Water | private |
mReflection | MWRender::Water | private |
mRefraction | MWRender::Water | private |
mResourcePath | MWRender::Water | private |
mResourceSystem | MWRender::Water | private |
mSceneRoot | MWRender::Water | private |
mSimulation | MWRender::Water | private |
mToggled | MWRender::Water | private |
mTop | MWRender::Water | private |
mWaterGeom | MWRender::Water | private |
mWaterNode | MWRender::Water | private |
processChangedSettings(const Settings::CategorySettingVector &settings) | MWRender::Water | |
removeCell(const MWWorld::CellStore *store) | MWRender::Water | |
removeEmitter(const MWWorld::Ptr &ptr) | MWRender::Water | |
setEnabled(bool enabled) | MWRender::Water | |
setHeight(const float height) | MWRender::Water | |
toggle() | MWRender::Water | |
update(float dt) | MWRender::Water | |
updateEmitterPtr(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr) | MWRender::Water | |
updateVisible() | MWRender::Water | private |
updateWaterMaterial() | MWRender::Water | private |
Water(osg::Group *parent, osg::Group *sceneRoot, Resource::ResourceSystem *resourceSystem, osgUtil::IncrementalCompileOperation *ico, const Fallback::Map *fallback, const std::string &resourcePath) | MWRender::Water | |
~Water() | MWRender::Water | |