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MWRender
WeaponAnimation
MWRender::WeaponAnimation Member List
This is the complete list of members for
MWRender::WeaponAnimation
, including all inherited members.
addControllers
(const std::map< std::string, osg::ref_ptr< osg::MatrixTransform > > &nodes, std::multimap< osg::ref_ptr< osg::Node >, osg::ref_ptr< osg::NodeCallback > > &map, osg::Node *objectRoot)
MWRender::WeaponAnimation
attachArrow
(MWWorld::Ptr actor)
MWRender::WeaponAnimation
configureControllers
(float characterPitchRadians)
MWRender::WeaponAnimation
deleteControllers
()
MWRender::WeaponAnimation
getArrowBone
()=0
MWRender::WeaponAnimation
protected
pure virtual
getResourceSystem
()=0
MWRender::WeaponAnimation
protected
pure virtual
getWeaponNode
()=0
MWRender::WeaponAnimation
protected
pure virtual
mAmmunition
MWRender::WeaponAnimation
protected
mPitchFactor
MWRender::WeaponAnimation
protected
mSpineControllers
MWRender::WeaponAnimation
protected
releaseArrow
(MWWorld::Ptr actor, float attackStrength)
MWRender::WeaponAnimation
setControllerEnabled
(bool enabled)
MWRender::WeaponAnimation
protected
setControllerRotate
(const osg::Quat &rotate)
MWRender::WeaponAnimation
protected
showWeapon
(bool show)=0
MWRender::WeaponAnimation
protected
pure virtual
WeaponAnimation
()
MWRender::WeaponAnimation
~WeaponAnimation
()
MWRender::WeaponAnimation
virtual
Generated on Tue Jan 24 2017 02:06:05 for OpenMW by
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