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MWRender::WeaponAnimation Member List

This is the complete list of members for MWRender::WeaponAnimation, including all inherited members.

addControllers(const std::map< std::string, osg::ref_ptr< osg::MatrixTransform > > &nodes, std::multimap< osg::ref_ptr< osg::Node >, osg::ref_ptr< osg::NodeCallback > > &map, osg::Node *objectRoot)MWRender::WeaponAnimation
attachArrow(MWWorld::Ptr actor)MWRender::WeaponAnimation
configureControllers(float characterPitchRadians)MWRender::WeaponAnimation
deleteControllers()MWRender::WeaponAnimation
getArrowBone()=0MWRender::WeaponAnimationprotectedpure virtual
getResourceSystem()=0MWRender::WeaponAnimationprotectedpure virtual
getWeaponNode()=0MWRender::WeaponAnimationprotectedpure virtual
mAmmunitionMWRender::WeaponAnimationprotected
mPitchFactorMWRender::WeaponAnimationprotected
mSpineControllersMWRender::WeaponAnimationprotected
releaseArrow(MWWorld::Ptr actor, float attackStrength)MWRender::WeaponAnimation
setControllerEnabled(bool enabled)MWRender::WeaponAnimationprotected
setControllerRotate(const osg::Quat &rotate)MWRender::WeaponAnimationprotected
showWeapon(bool show)=0MWRender::WeaponAnimationprotectedpure virtual
WeaponAnimation()MWRender::WeaponAnimation
~WeaponAnimation()MWRender::WeaponAnimationvirtual