add(const Ptr &itemPtr, int count, const Ptr &actorPtr, bool setOwner=false) | MWWorld::InventoryStore | virtual |
MWWorld::ContainerStore::add(const std::string &id, int count, const Ptr &actorPtr) | MWWorld::ContainerStore | |
addNewStack(const ConstPtr &ptr, int count) | MWWorld::ContainerStore | protected |
autoEquip(const MWWorld::Ptr &actor) | MWWorld::InventoryStore | |
autoEquipShield(const MWWorld::Ptr &actor) | MWWorld::InventoryStore | |
begin(int mask=Type_All) | MWWorld::ContainerStore | |
canActorAutoEquip(const MWWorld::Ptr &actor, const MWWorld::Ptr &item) | MWWorld::InventoryStore | private |
clear() | MWWorld::InventoryStore | virtual |
clone() | MWWorld::InventoryStore | inlinevirtual |
ContainerStore() | MWWorld::ContainerStore | |
copySlots(const InventoryStore &store) | MWWorld::InventoryStore | private |
count(const std::string &id) | MWWorld::ContainerStore | |
end() | MWWorld::ContainerStore | |
equip(int slot, const ContainerStoreIterator &iterator, const Ptr &actor) | MWWorld::InventoryStore | |
fill(const ESM::InventoryList &items, const std::string &owner) | MWWorld::ContainerStore | |
fireEquipmentChangedEvent(const Ptr &actor) | MWWorld::InventoryStore | private |
flagAsModified() | MWWorld::InventoryStore | virtual |
getContListener() const | MWWorld::ContainerStore | |
getInvListener() | MWWorld::InventoryStore | |
getMagicEffects() const | MWWorld::InventoryStore | |
getSelectedEnchantItem() | MWWorld::InventoryStore | |
getSlot(int slot) | MWWorld::InventoryStore | |
getState(CellRefList< T > &collection, const ESM::ObjectState &state) | MWWorld::ContainerStore | |
getType(const ConstPtr &ptr) | MWWorld::ContainerStore | static |
getWeight() const | MWWorld::ContainerStore | |
initSlots(TSlots &slots_) | MWWorld::InventoryStore | private |
InventoryStore() | MWWorld::InventoryStore | |
InventoryStore(const InventoryStore &store) | MWWorld::InventoryStore | |
isEquipped(const MWWorld::ConstPtr &item) | MWWorld::InventoryStore | |
mFirstAutoEquip | MWWorld::InventoryStore | private |
mListener | MWWorld::InventoryStore | private |
mMagicEffects | MWWorld::InventoryStore | private |
mPermanentMagicEffectMagnitudes | MWWorld::InventoryStore | private |
mRechargingItems | MWWorld::InventoryStore | private |
mRechargingItemsUpToDate | MWWorld::InventoryStore | private |
mSelectedEnchantItem | MWWorld::InventoryStore | private |
mSlots | MWWorld::InventoryStore | private |
mUpdatesEnabled | MWWorld::InventoryStore | private |
operator=(const InventoryStore &store) | MWWorld::InventoryStore | |
purgeEffect(short effectId) | MWWorld::InventoryStore | |
purgeEffect(short effectId, const std::string &sourceId) | MWWorld::InventoryStore | |
readEquipmentState(const MWWorld::ContainerStoreIterator &iter, int index, const ESM::InventoryState &inventory) | MWWorld::InventoryStore | privatevirtual |
readState(const ESM::InventoryState &state) | MWWorld::InventoryStore | virtual |
rechargeItems(float duration) | MWWorld::InventoryStore | |
remove(const Ptr &item, int count, const Ptr &actor) | MWWorld::InventoryStore | virtual |
MWWorld::ContainerStore::remove(const std::string &itemId, int count, const Ptr &actor) | MWWorld::ContainerStore | |
restack(const MWWorld::Ptr &item) | MWWorld::ContainerStore | |
restock(const ESM::InventoryList &items, const MWWorld::Ptr &ptr, const std::string &owner) | MWWorld::ContainerStore | |
search(const std::string &id) | MWWorld::ContainerStore | |
setContListener(ContainerStoreListener *listener) | MWWorld::ContainerStore | |
setInvListener(InventoryStoreListener *listener, const Ptr &actor) | MWWorld::InventoryStore | |
setSelectedEnchantItem(const ContainerStoreIterator &iterator) | MWWorld::InventoryStore | |
sGoldId | MWWorld::ContainerStore | static |
Slot_Ammunition | MWWorld::InventoryStore | static |
Slot_Amulet | MWWorld::InventoryStore | static |
Slot_Belt | MWWorld::InventoryStore | static |
Slot_Boots | MWWorld::InventoryStore | static |
Slot_CarriedLeft | MWWorld::InventoryStore | static |
Slot_CarriedRight | MWWorld::InventoryStore | static |
Slot_Cuirass | MWWorld::InventoryStore | static |
Slot_Greaves | MWWorld::InventoryStore | static |
Slot_Helmet | MWWorld::InventoryStore | static |
Slot_LeftGauntlet | MWWorld::InventoryStore | static |
Slot_LeftPauldron | MWWorld::InventoryStore | static |
Slot_LeftRing | MWWorld::InventoryStore | static |
Slot_NoSlot | MWWorld::InventoryStore | static |
Slot_Pants | MWWorld::InventoryStore | static |
Slot_RightGauntlet | MWWorld::InventoryStore | static |
Slot_RightPauldron | MWWorld::InventoryStore | static |
Slot_RightRing | MWWorld::InventoryStore | static |
Slot_Robe | MWWorld::InventoryStore | static |
Slot_Shirt | MWWorld::InventoryStore | static |
Slot_Skirt | MWWorld::InventoryStore | static |
Slots | MWWorld::InventoryStore | static |
stacks(const ConstPtr &ptr1, const ConstPtr &ptr2) | MWWorld::InventoryStore | virtual |
storeEquipmentState(const MWWorld::LiveCellRefBase &ref, int index, ESM::InventoryState &inventory) const | MWWorld::InventoryStore | privatevirtual |
TEffectMagnitudes typedef | MWWorld::InventoryStore | private |
TRechargingItems typedef | MWWorld::InventoryStore | private |
TSlots typedef | MWWorld::InventoryStore | private |
Type_All | MWWorld::ContainerStore | static |
Type_Apparatus | MWWorld::ContainerStore | static |
Type_Armor | MWWorld::ContainerStore | static |
Type_Book | MWWorld::ContainerStore | static |
Type_Clothing | MWWorld::ContainerStore | static |
Type_Ingredient | MWWorld::ContainerStore | static |
Type_Last | MWWorld::ContainerStore | static |
Type_Light | MWWorld::ContainerStore | static |
Type_Lockpick | MWWorld::ContainerStore | static |
Type_Miscellaneous | MWWorld::ContainerStore | static |
Type_Potion | MWWorld::ContainerStore | static |
Type_Probe | MWWorld::ContainerStore | static |
Type_Repair | MWWorld::ContainerStore | static |
Type_Weapon | MWWorld::ContainerStore | static |
unequipAll(const MWWorld::Ptr &actor) | MWWorld::InventoryStore | |
unequipItem(const Ptr &item, const Ptr &actor) | MWWorld::InventoryStore | |
unequipItemQuantity(const Ptr &item, const Ptr &actor, int count) | MWWorld::InventoryStore | |
unequipSlot(int slot, const Ptr &actor) | MWWorld::InventoryStore | |
unstack(const Ptr &ptr, const Ptr &container, int count=1) | MWWorld::ContainerStore | |
updateMagicEffects(const Ptr &actor) | MWWorld::InventoryStore | private |
updateRechargingItems() | MWWorld::InventoryStore | private |
visitEffectSources(MWMechanics::EffectSourceVisitor &visitor) | MWWorld::InventoryStore | |
writeState(ESM::InventoryState &state) const | MWWorld::InventoryStore | virtual |
~ContainerStore() | MWWorld::ContainerStore | virtual |