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template<typename X > |
bool | operator== (const LiveCellRef< X > &ref, int pRefnum) |
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bool | operator== (const CellStore &left, const CellStore &right) |
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bool | operator!= (const CellStore &left, const CellStore &right) |
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void | clearCorpse (const MWWorld::Ptr &ptr) |
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template<> |
CellRefList< ESM::Activator > & | CellStore::get< ESM::Activator > () |
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CellRefList< ESM::Potion > & | CellStore::get< ESM::Potion > () |
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CellRefList< ESM::Apparatus > & | CellStore::get< ESM::Apparatus > () |
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template<> |
CellRefList< ESM::Armor > & | CellStore::get< ESM::Armor > () |
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template<> |
CellRefList< ESM::Book > & | CellStore::get< ESM::Book > () |
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template<> |
CellRefList< ESM::Clothing > & | CellStore::get< ESM::Clothing > () |
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template<> |
CellRefList< ESM::Container > & | CellStore::get< ESM::Container > () |
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template<> |
CellRefList< ESM::Creature > & | CellStore::get< ESM::Creature > () |
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template<> |
CellRefList< ESM::Door > & | CellStore::get< ESM::Door > () |
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template<> |
CellRefList< ESM::Ingredient > & | CellStore::get< ESM::Ingredient > () |
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template<> |
CellRefList
< ESM::CreatureLevList > & | CellStore::get< ESM::CreatureLevList > () |
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template<> |
CellRefList< ESM::ItemLevList > & | CellStore::get< ESM::ItemLevList > () |
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template<> |
CellRefList< ESM::Light > & | CellStore::get< ESM::Light > () |
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template<> |
CellRefList< ESM::Lockpick > & | CellStore::get< ESM::Lockpick > () |
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template<> |
CellRefList< ESM::Miscellaneous > & | CellStore::get< ESM::Miscellaneous > () |
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template<> |
CellRefList< ESM::NPC > & | CellStore::get< ESM::NPC > () |
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template<> |
CellRefList< ESM::Probe > & | CellStore::get< ESM::Probe > () |
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template<> |
CellRefList< ESM::Repair > & | CellStore::get< ESM::Repair > () |
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template<> |
CellRefList< ESM::Static > & | CellStore::get< ESM::Static > () |
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template<> |
CellRefList< ESM::Weapon > & | CellStore::get< ESM::Weapon > () |
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template<> |
CellRefList< ESM::BodyPart > & | CellStore::get< ESM::BodyPart > () |
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bool | operator== (const ContainerStoreIterator &left, const ContainerStoreIterator &right) |
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bool | operator!= (const ContainerStoreIterator &left, const ContainerStoreIterator &right) |
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static bool | isCacheableRecord (int id) |
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template<> |
const ESM::Cell * | ESMStore::insert< ESM::Cell > (const ESM::Cell &cell) |
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template<> |
const ESM::NPC * | ESMStore::insert< ESM::NPC > (const ESM::NPC &npc) |
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template<> |
const Store< ESM::Activator > & | ESMStore::get< ESM::Activator > () const |
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template<> |
const Store< ESM::Potion > & | ESMStore::get< ESM::Potion > () const |
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template<> |
const Store< ESM::Apparatus > & | ESMStore::get< ESM::Apparatus > () const |
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template<> |
const Store< ESM::Armor > & | ESMStore::get< ESM::Armor > () const |
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template<> |
const Store< ESM::BodyPart > & | ESMStore::get< ESM::BodyPart > () const |
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template<> |
const Store< ESM::Book > & | ESMStore::get< ESM::Book > () const |
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template<> |
const Store< ESM::BirthSign > & | ESMStore::get< ESM::BirthSign > () const |
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template<> |
const Store< ESM::Class > & | ESMStore::get< ESM::Class > () const |
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template<> |
const Store< ESM::Clothing > & | ESMStore::get< ESM::Clothing > () const |
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template<> |
const Store< ESM::Container > & | ESMStore::get< ESM::Container > () const |
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template<> |
const Store< ESM::Creature > & | ESMStore::get< ESM::Creature > () const |
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template<> |
const Store< ESM::Dialogue > & | ESMStore::get< ESM::Dialogue > () const |
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template<> |
const Store< ESM::Door > & | ESMStore::get< ESM::Door > () const |
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template<> |
const Store< ESM::Enchantment > & | ESMStore::get< ESM::Enchantment > () const |
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template<> |
const Store< ESM::Faction > & | ESMStore::get< ESM::Faction > () const |
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template<> |
const Store< ESM::Global > & | ESMStore::get< ESM::Global > () const |
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template<> |
const Store< ESM::Ingredient > & | ESMStore::get< ESM::Ingredient > () const |
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template<> |
const Store
< ESM::CreatureLevList > & | ESMStore::get< ESM::CreatureLevList > () const |
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template<> |
const Store< ESM::ItemLevList > & | ESMStore::get< ESM::ItemLevList > () const |
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template<> |
const Store< ESM::Light > & | ESMStore::get< ESM::Light > () const |
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template<> |
const Store< ESM::Lockpick > & | ESMStore::get< ESM::Lockpick > () const |
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template<> |
const Store< ESM::Miscellaneous > & | ESMStore::get< ESM::Miscellaneous > () const |
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template<> |
const Store< ESM::NPC > & | ESMStore::get< ESM::NPC > () const |
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template<> |
const Store< ESM::Probe > & | ESMStore::get< ESM::Probe > () const |
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template<> |
const Store< ESM::Race > & | ESMStore::get< ESM::Race > () const |
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template<> |
const Store< ESM::Region > & | ESMStore::get< ESM::Region > () const |
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template<> |
const Store< ESM::Repair > & | ESMStore::get< ESM::Repair > () const |
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template<> |
const Store
< ESM::SoundGenerator > & | ESMStore::get< ESM::SoundGenerator > () const |
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template<> |
const Store< ESM::Sound > & | ESMStore::get< ESM::Sound > () const |
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template<> |
const Store< ESM::Spell > & | ESMStore::get< ESM::Spell > () const |
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template<> |
const Store< ESM::StartScript > & | ESMStore::get< ESM::StartScript > () const |
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template<> |
const Store< ESM::Static > & | ESMStore::get< ESM::Static > () const |
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template<> |
const Store< ESM::Weapon > & | ESMStore::get< ESM::Weapon > () const |
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template<> |
const Store< ESM::GameSetting > & | ESMStore::get< ESM::GameSetting > () const |
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template<> |
const Store< ESM::Script > & | ESMStore::get< ESM::Script > () const |
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template<> |
const Store< ESM::Cell > & | ESMStore::get< ESM::Cell > () const |
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template<> |
const Store< ESM::Land > & | ESMStore::get< ESM::Land > () const |
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template<> |
const Store< ESM::LandTexture > & | ESMStore::get< ESM::LandTexture > () const |
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template<> |
const Store< ESM::Pathgrid > & | ESMStore::get< ESM::Pathgrid > () const |
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template<> |
const Store< ESM::MagicEffect > & | ESMStore::get< ESM::MagicEffect > () const |
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template<> |
const Store< ESM::Skill > & | ESMStore::get< ESM::Skill > () const |
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template<> |
const Store< ESM::Attribute > & | ESMStore::get< ESM::Attribute > () const |
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bool | operator== (const LiveCellRefBase &cellRef, const ESM::RefNum refNum) |
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bool | operator== (const Ptr &left, const Ptr &right) |
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bool | operator!= (const Ptr &left, const Ptr &right) |
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bool | operator< (const Ptr &left, const Ptr &right) |
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bool | operator>= (const Ptr &left, const Ptr &right) |
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bool | operator> (const Ptr &left, const Ptr &right) |
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bool | operator<= (const Ptr &left, const Ptr &right) |
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bool | operator== (const ConstPtr &left, const ConstPtr &right) |
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bool | operator!= (const ConstPtr &left, const ConstPtr &right) |
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bool | operator< (const ConstPtr &left, const ConstPtr &right) |
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bool | operator>= (const ConstPtr &left, const ConstPtr &right) |
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bool | operator> (const ConstPtr &left, const ConstPtr &right) |
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bool | operator<= (const ConstPtr &left, const ConstPtr &right) |
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bool | operator== (const TimeStamp &left, const TimeStamp &right) |
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bool | operator!= (const TimeStamp &left, const TimeStamp &right) |
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bool | operator< (const TimeStamp &left, const TimeStamp &right) |
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bool | operator<= (const TimeStamp &left, const TimeStamp &right) |
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bool | operator> (const TimeStamp &left, const TimeStamp &right) |
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bool | operator>= (const TimeStamp &left, const TimeStamp &right) |
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TimeStamp | operator+ (const TimeStamp &stamp, double hours) |
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TimeStamp | operator+ (double hours, const TimeStamp &stamp) |
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double | operator- (const TimeStamp &left, const TimeStamp &right) |
| Returns the difference between left and right in in-game hours. More...
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