OpenMW
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This is the complete list of members for MWWorld::ProjectileManager, including all inherited members.
clear() | MWWorld::ProjectileManager | |
countSavedGameRecords() const | MWWorld::ProjectileManager | |
createModel(State &state, const std::string &model, const osg::Vec3f &pos, const osg::Quat &orient, bool rotate, bool createLight, osg::Vec4 lightDiffuseColor, std::string texture="") | MWWorld::ProjectileManager | private |
launchMagicBolt(const std::string &spellId, bool stack, const ESM::EffectList &effects, const MWWorld::Ptr &caster, const std::string &sourceName, const osg::Vec3f &fallbackDirection) | MWWorld::ProjectileManager | |
launchProjectile(MWWorld::Ptr actor, MWWorld::ConstPtr projectile, const osg::Vec3f &pos, const osg::Quat &orient, MWWorld::Ptr bow, float speed, float attackStrength) | MWWorld::ProjectileManager | |
mMagicBolts | MWWorld::ProjectileManager | private |
moveMagicBolts(float dt) | MWWorld::ProjectileManager | private |
moveProjectiles(float dt) | MWWorld::ProjectileManager | private |
mParent | MWWorld::ProjectileManager | private |
mPhysics | MWWorld::ProjectileManager | private |
mProjectiles | MWWorld::ProjectileManager | private |
mRendering | MWWorld::ProjectileManager | private |
mResourceSystem | MWWorld::ProjectileManager | private |
operator=(const ProjectileManager &) | MWWorld::ProjectileManager | private |
ProjectileManager(osg::Group *parent, Resource::ResourceSystem *resourceSystem, MWRender::RenderingManager *rendering, MWPhysics::PhysicsSystem *physics) | MWWorld::ProjectileManager | |
ProjectileManager(const ProjectileManager &) | MWWorld::ProjectileManager | private |
readRecord(ESM::ESMReader &reader, uint32_t type) | MWWorld::ProjectileManager | |
update(float dt) | MWWorld::ProjectileManager | |
update(State &state, float duration) | MWWorld::ProjectileManager | private |
write(ESM::ESMWriter &writer, Loading::Listener &progress) const | MWWorld::ProjectileManager |