addObjectToScene(const Ptr &ptr) | MWWorld::Scene | |
CellStoreCollection typedef | MWWorld::Scene | |
changeCellGrid(int X, int Y, bool changeEvent=true) | MWWorld::Scene | private |
changePlayerCell(CellStore *newCell, const ESM::Position &position, bool adjustPlayerPos) | MWWorld::Scene | |
changeToExteriorCell(const ESM::Position &position, bool adjustPlayerPos, bool changeEvent=true) | MWWorld::Scene | |
changeToInteriorCell(const std::string &cellName, const ESM::Position &position, bool adjustPlayerPos, bool changeEvent=true) | MWWorld::Scene | |
changeToVoid() | MWWorld::Scene | |
getActiveCells() const | MWWorld::Scene | |
getCurrentCell() | MWWorld::Scene | |
getGridCenter(int &cellX, int &cellY) | MWWorld::Scene | private |
hasCellChanged() const | MWWorld::Scene | |
insertCell(CellStore &cell, bool rescale, Loading::Listener *loadingListener) | MWWorld::Scene | private |
isCellActive(const CellStore &cell) | MWWorld::Scene | |
loadCell(CellStore *cell, Loading::Listener *loadingListener, bool respawn) | MWWorld::Scene | |
mActiveCells | MWWorld::Scene | private |
markCellAsUnchanged() | MWWorld::Scene | |
mCellChanged | MWWorld::Scene | private |
mCellLoadingThreshold | MWWorld::Scene | private |
mCurrentCell | MWWorld::Scene | private |
mHalfGridSize | MWWorld::Scene | private |
mPhysics | MWWorld::Scene | private |
mPreloadDistance | MWWorld::Scene | private |
mPreloadDoors | MWWorld::Scene | private |
mPreloadEnabled | MWWorld::Scene | private |
mPreloader | MWWorld::Scene | private |
mPreloadExteriorGrid | MWWorld::Scene | private |
mPreloadFastTravel | MWWorld::Scene | private |
mPreloadTimer | MWWorld::Scene | private |
mRendering | MWWorld::Scene | private |
playerMoved(const osg::Vec3f &pos) | MWWorld::Scene | |
preloadCell(MWWorld::CellStore *cell, bool preloadSurrounding=false) | MWWorld::Scene | private |
preloadCells() | MWWorld::Scene | private |
preloadExteriorGrid() | MWWorld::Scene | private |
preloadFastTravelDestinations() | MWWorld::Scene | private |
preloadTeleportDoorDestinations() | MWWorld::Scene | private |
removeObjectFromScene(const Ptr &ptr) | MWWorld::Scene | |
Scene(MWRender::RenderingManager &rendering, MWPhysics::PhysicsSystem *physics) | MWWorld::Scene | |
searchPtrViaActorId(int actorId) | MWWorld::Scene | |
unloadCell(CellStoreCollection::iterator iter) | MWWorld::Scene | |
update(float duration, bool paused) | MWWorld::Scene | |
updateObjectRotation(const Ptr &ptr, bool inverseRotationOrder) | MWWorld::Scene | |
updateObjectScale(const Ptr &ptr) | MWWorld::Scene | |
~Scene() | MWWorld::Scene | |