This is the complete list of members for MWWorld::WeatherManager, including all inherited members.
addWeather(const std::string &name, const Fallback::Map &fallback, const std::string &particleEffect="") | MWWorld::WeatherManager | inlineprivate |
addWeatherTransition(const int weatherID) | MWWorld::WeatherManager | inlineprivate |
advanceTime(double hours, bool incremental) | MWWorld::WeatherManager | |
calculateResult(const int weatherID, const float gameHour) | MWWorld::WeatherManager | inlineprivate |
calculateTransitionResult(const float factor, const float gameHour) | MWWorld::WeatherManager | inlineprivate |
calculateWeatherResult(const float gameHour, const float elapsedSeconds, const bool isPaused) | MWWorld::WeatherManager | inlineprivate |
changeWeather(const std::string ®ionID, const unsigned int weatherID) | MWWorld::WeatherManager | |
clear() | MWWorld::WeatherManager | |
forceWeather(const int weatherID) | MWWorld::WeatherManager | inlineprivate |
getStormDirection() const | MWWorld::WeatherManager | |
getWeatherID() const | MWWorld::WeatherManager | |
getWindSpeed() const | MWWorld::WeatherManager | |
importRegions() | MWWorld::WeatherManager | inlineprivate |
inTransition() | MWWorld::WeatherManager | inlineprivate |
isDark() const | MWWorld::WeatherManager | |
isInStorm() const | MWWorld::WeatherManager | |
mAmbientSound | MWWorld::WeatherManager | private |
mCurrentRegion | MWWorld::WeatherManager | private |
mCurrentWeather | MWWorld::WeatherManager | private |
mFastForward | MWWorld::WeatherManager | private |
mHoursBetweenWeatherChanges | MWWorld::WeatherManager | private |
mIsStorm | MWWorld::WeatherManager | private |
mMasser | MWWorld::WeatherManager | private |
mNextWeather | MWWorld::WeatherManager | private |
mNightFade | MWWorld::WeatherManager | private |
modRegion(const std::string ®ionID, const std::vector< char > &chances) | MWWorld::WeatherManager | |
mPlayingSoundID | MWWorld::WeatherManager | private |
mQueuedWeather | MWWorld::WeatherManager | private |
mRainSpeed | MWWorld::WeatherManager | private |
mRegions | MWWorld::WeatherManager | private |
mRendering | MWWorld::WeatherManager | private |
mResult | MWWorld::WeatherManager | private |
mSecunda | MWWorld::WeatherManager | private |
mStore | MWWorld::WeatherManager | private |
mStormDirection | MWWorld::WeatherManager | private |
mSunPreSunsetTime | MWWorld::WeatherManager | private |
mSunriseDuration | MWWorld::WeatherManager | private |
mSunriseTime | MWWorld::WeatherManager | private |
mSunsetDuration | MWWorld::WeatherManager | private |
mSunsetTime | MWWorld::WeatherManager | private |
mTimePassed | MWWorld::WeatherManager | private |
mTimeSettings | MWWorld::WeatherManager | private |
mTransitionFactor | MWWorld::WeatherManager | private |
mUnderwaterFog | MWWorld::WeatherManager | private |
mWeatherSettings | MWWorld::WeatherManager | private |
mWeatherUpdateTime | MWWorld::WeatherManager | private |
mWindSpeed | MWWorld::WeatherManager | private |
playerTeleported() | MWWorld::WeatherManager | |
readRecord(ESM::ESMReader &reader, uint32_t type) | MWWorld::WeatherManager | |
regionalWeatherChanged(const std::string ®ionID, RegionWeather ®ion) | MWWorld::WeatherManager | inlineprivate |
stopSounds() | MWWorld::WeatherManager | |
update(float duration, bool paused=false) | MWWorld::WeatherManager | |
updateWeatherRegion(const std::string &playerRegion) | MWWorld::WeatherManager | inlineprivate |
updateWeatherTime() | MWWorld::WeatherManager | inlineprivate |
updateWeatherTransitions(const float elapsedRealSeconds) | MWWorld::WeatherManager | inlineprivate |
WeatherManager(MWRender::RenderingManager &rendering, const Fallback::Map &fallback, MWWorld::ESMStore &store) | MWWorld::WeatherManager | |
write(ESM::ESMWriter &writer, Loading::Listener &progress) | MWWorld::WeatherManager | |
~WeatherManager() | MWWorld::WeatherManager | |