#include <controller.hpp>
void Nif::NiParticleSystemController::post |
( |
NIFFile * |
nif | ) |
|
|
virtual |
Does post-processing, after the entire tree is loaded.
Reimplemented from Nif::Controller.
void Nif::NiParticleSystemController::read |
( |
NIFStream * |
nif | ) |
|
|
virtual |
int Nif::NiParticleSystemController::activeCount |
ExtraPtr Nif::NiParticleSystemController::affectors |
ExtraPtr Nif::NiParticleSystemController::colliders |
int Nif::NiParticleSystemController::emitFlags |
float Nif::NiParticleSystemController::emitRate |
NodePtr Nif::NiParticleSystemController::emitter |
float Nif::NiParticleSystemController::horizontalAngle |
float Nif::NiParticleSystemController::horizontalDir |
float Nif::NiParticleSystemController::lifetime |
float Nif::NiParticleSystemController::lifetimeRandom |
int Nif::NiParticleSystemController::numParticles |
osg::Vec3f Nif::NiParticleSystemController::offsetRandom |
std::vector<Particle> Nif::NiParticleSystemController::particles |
float Nif::NiParticleSystemController::size |
float Nif::NiParticleSystemController::startTime |
float Nif::NiParticleSystemController::stopTime |
float Nif::NiParticleSystemController::velocity |
float Nif::NiParticleSystemController::velocityRandom |
float Nif::NiParticleSystemController::verticalAngle |
float Nif::NiParticleSystemController::verticalDir |
The documentation for this class was generated from the following files: