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Resource
SceneManager
Resource::SceneManager Member List
This is the complete list of members for
Resource::SceneManager
, including all inherited members.
applyFilterSettings
(osg::Texture *tex)
Resource::SceneManager
attachTo
(osg::Node *instance, osg::Group *parentNode) const
Resource::SceneManager
cacheInstance
(const std::string &name)
Resource::SceneManager
createInstance
(const std::string &name)
Resource::SceneManager
private
getClampLighting
() const
Resource::SceneManager
getForcePerPixelLighting
() const
Resource::SceneManager
getForceShaders
() const
Resource::SceneManager
getImageManager
()
Resource::SceneManager
getInstance
(const std::string &name)
Resource::SceneManager
getInstance
(const std::string &name, osg::Group *parentNode)
Resource::SceneManager
getShaderManager
()
Resource::SceneManager
getTemplate
(const std::string &name)
Resource::SceneManager
getVFS
() const
Resource::ResourceManager
mAutoUseNormalMaps
Resource::SceneManager
private
mAutoUseSpecularMaps
Resource::SceneManager
private
mCache
Resource::ResourceManager
protected
mClampLighting
Resource::SceneManager
private
mExpiryDelay
Resource::ResourceManager
protected
mForcePerPixelLighting
Resource::SceneManager
private
mForceShaders
Resource::SceneManager
private
mImageManager
Resource::SceneManager
private
mIncrementalCompileOperation
Resource::SceneManager
private
mInstanceCache
Resource::SceneManager
private
mMagFilter
Resource::SceneManager
private
mMaxAnisotropy
Resource::SceneManager
private
mMinFilter
Resource::SceneManager
private
mNifFileManager
Resource::SceneManager
private
mNormalHeightMapPattern
Resource::SceneManager
private
mNormalMapPattern
Resource::SceneManager
private
mParticleSystemMask
Resource::SceneManager
private
mShaderManager
Resource::SceneManager
private
mSharedStateMutex
Resource::SceneManager
private
mSpecularMapPattern
Resource::SceneManager
private
mUnRefImageDataAfterApply
Resource::SceneManager
private
mVFS
Resource::ResourceManager
protected
notifyAttached
(osg::Node *node) const
Resource::SceneManager
operator=
(const SceneManager &)
Resource::SceneManager
private
recreateShaders
(osg::ref_ptr< osg::Node > node)
Resource::SceneManager
releaseGLObjects
(osg::State *state)
Resource::SceneManager
ResourceManager
(const VFS::Manager *vfs)
Resource::ResourceManager
SceneManager
(const VFS::Manager *vfs, Resource::ImageManager *imageManager, Resource::NifFileManager *nifFileManager)
Resource::SceneManager
SceneManager
(const SceneManager &)
Resource::SceneManager
private
setAutoUseNormalMaps
(bool use)
Resource::SceneManager
setAutoUseSpecularMaps
(bool use)
Resource::SceneManager
setClampLighting
(bool clamp)
Resource::SceneManager
setExpiryDelay
(double expiryDelay)
Resource::ResourceManager
setFilterSettings
(const std::string &magfilter, const std::string &minfilter, const std::string &mipmap, int maxAnisotropy)
Resource::SceneManager
setForcePerPixelLighting
(bool force)
Resource::SceneManager
setForceShaders
(bool force)
Resource::SceneManager
setIncrementalCompileOperation
(osgUtil::IncrementalCompileOperation *ico)
Resource::SceneManager
setNormalHeightMapPattern
(const std::string &pattern)
Resource::SceneManager
setNormalMapPattern
(const std::string &pattern)
Resource::SceneManager
setParticleSystemMask
(unsigned int mask)
Resource::SceneManager
setShaderPath
(const std::string &path)
Resource::SceneManager
setSpecularMapPattern
(const std::string &pattern)
Resource::SceneManager
setUnRefImageDataAfterApply
(bool unref)
Resource::SceneManager
updateCache
(double referenceTime)
Resource::SceneManager
virtual
~ResourceManager
()
Resource::ResourceManager
virtual
~SceneManager
()
Resource::SceneManager
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