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| InitBoneCacheVisitor (std::map< std::string, std::pair< osg::NodePath, osg::MatrixTransform * > > &cache) |
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void | apply (osg::Transform &node) |
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std::map< std::string,
std::pair< osg::NodePath,
osg::MatrixTransform * > > & | mCache |
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SceneUtil::InitBoneCacheVisitor::InitBoneCacheVisitor |
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std::map< std::string, std::pair< osg::NodePath, osg::MatrixTransform * > > & |
cache | ) |
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inline |
void SceneUtil::InitBoneCacheVisitor::apply |
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osg::Transform & |
node | ) |
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inline |
std::map<std::string, std::pair<osg::NodePath, osg::MatrixTransform*> >& SceneUtil::InitBoneCacheVisitor::mCache |
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private |
The documentation for this class was generated from the following file:
- /home/travis/build/OpenMW/openmw/components/sceneutil/skeleton.cpp