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SceneUtil::LightStateAttribute Member List

This is the complete list of members for SceneUtil::LightStateAttribute, including all inherited members.

applyLight(GLenum lightNum, const osg::Light *light) const SceneUtil::LightStateAttributeinline
applyModelViewMatrix(state.getInitialViewMatrix())SceneUtil::LightStateAttribute
applyModelViewMatrix(modelViewMatrix)SceneUtil::LightStateAttribute
compare(const StateAttribute &sa) const SceneUtil::LightStateAttributeinlinevirtual
for(unsigned int i=0;i< mLights.size();++i) applyLight((GLenum)((int) GL_LIGHT0+i+mIndex)SceneUtil::LightStateAttribute
get())SceneUtil::LightStateAttribute
getMember() const SceneUtil::LightStateAttributeinline
getModeUsage(ModeUsage &usage) const SceneUtil::LightStateAttributeinlinevirtual
LightStateAttribute()SceneUtil::LightStateAttributeinline
LightStateAttribute(unsigned int index, const std::vector< osg::ref_ptr< osg::Light > > &lights)SceneUtil::LightStateAttributeinline
LightStateAttribute(const LightStateAttribute &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)SceneUtil::LightStateAttributeinline
mIndexSceneUtil::LightStateAttributeprivate
mLightsSceneUtil::LightStateAttributeprivate
modelViewMatrixSceneUtil::LightStateAttribute